this post was submitted on 01 Mar 2024
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[edit: sorry, this whole answer I thought the question was asking about Dot Hop, not Dino! Re: Dino, I'd started the project much earlier, but paused development on it at the beginning of this year to pursue Dot Hop first (much smaller scope). I'm moving back to Dino now that Dot Hop is released, targeting a launch before June!]
Yeah, Steam charges $100 per title - if you earn enough (some high number, maybe 1000?), they give that 100 back, but I'm not necessarily counting on that (not soon, anyway). My goal is make enough money to keep doing game dev full time - i'm hopeful to make it work across steam/itch/patreon/other stores. (Hopefully Dot Hop mobile/Switch releases later this year!). To me the dream is to make enough money to make the rent and make the next game.
But! There are definitely other less-directly-monetary reasons for the release:
In general I'm intending to get multiple quality games into "stores" as soon as possible (hopefully this year), and then decide what to do next - I think the experience along the way is the best thing for my growth and will inform the next move (some larger game, find/build a team to work with, start applying for studios, etc)
I see, thank you for your insight :)