this post was submitted on 24 Jan 2024
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I intentionally crafted an example where the code is simply using
unique_ptr
(andBox
) without freeing the memory, just as it uses the raw pointer without freeing it. Theconsumes
function would of course free it, hence the name. Freeing the memory shouldn't be all that different betweenfree
,~unique_ptr
, andBox::drop
.Moreover, the Rust code is doing the same thing the C++ code is doing;
Box
frees memory just likeunique_ptr
does.I was surprised to see how much lower-overhead that looks, and I couldn't remember why I originally wrote the example as passing by value until I reviewed Carruth's video. But he actually talks about using rvalue references around the 22 minute mark, and then goes back to passing by value, so I assume that's why I wrote it the way I did. I do think it's pretty counterintuitive that a type that's semantically a pointer needs to be passed by reference for efficiency.
The "class layout" of
unique_ptr
is just a pointer; are you talking about the struct needing to be on the stack in order to satisfy the ABI? That's true, but people do in fact need to pass data between multiple different translation units (and even into and out of dynamically-loaded libraries), so that should be possible to do in an efficient manner. And, again, both the raw-pointer version and the Rust version manage to make this work.Oops, good catch; I crafted this example a long time ago and did try it with the most recent version, but I guess that must have been in a different tab. But it doesn't actually make much of a difference here.
Yes, sure, compiling in one translation unit helps, but as I mentioned above, passing an owning pointer between translation units shouldn't be inherently inefficient. But also, as far as I can tell, making those changes doesn't actually make the
unique_ptr
and raw-pointer assembly equivalent. The&&
in the signature for "consumes" is odd because the function doesn't actually take ownership of the pointer so it doesn't actually free it, and consequently the inlining of the function is a no-op and the destructor is called insidefoo
. But that doesn't hinder the raw-pointer comparison much, because the C version just inlinesconsumes
. I don't read assembly well enough to understand whether the extramov
in theunique_ptr
version is very significant or why it exists. (Theprint_global
function is only here to prevent the other functions from being turned into no-ops.)https://godbolt.org/z/83T8Gfszv
Abseil is...a collection of C++ libraries? How does that make him biased against the C++ standards committee? Carbon was announced in 2022, and the talk I linked was given in 2019, so I don't know if Carruth was on his "rant spree" in your opinion at that point. But the point of linking to Carruth's talk was just to explain where that example originally came from and to let someone more knowledgeable than myself explain why it would require ABI breakage for C++ to optimize
unique_ptr
as well as Rust optimizesBox
.The reason I said to use rvalue references is because otherwise it is an apples-to-oranges comparison: in the C++ code you have implicit ABI decisions around the call convention and whose responsibility it is to destroy the temporary.
https://godbolt.org/z/9875qMM6Y (or alternatively: https://godbolt.org/z/9xehs3sYP)
The assembly is identical, the ownership is clearly transferred, and this doesn't need LTO or looking at the function bodies and is entirely done by the C++ compiler. It involves using (when available) a vendor attribute (see trivial_abi, shouldn't be an issue given Rust devs are fine with having only one compiler anyway) and writing a
UniquePtr
class (shouldn't be used in production code, what I've given there is only for illustration purposes) that assumes that the custom deleter cannot have an internal state.This is a zero-runtime-cost abstraction. Now whether the zeroing of that cost can depend on what ABI assumptions you're ready to make, or whether you want to depend on LTO is another thing. We're literally discussing a "problem" that is not really a problem because Rust doesn't have the luxury yet to have that problem: you're easily forgetting that Rust has only one compiler.
A project like that usually takes years, so again, very likely that they began working on it years before that. For instance, Google designed Go in 2007 and announced it in November 2009.
So...you had to make your own version of
unique_ptr
to make it zero-cost? Doesn't that just confirm the original statement you were disagreeing with, thatunique_ptr
has a small runtime cost? Or was there some other reason you thought the creator of the video you shared has "no idea" whatunique_ptr
is?I also don't understand why the standard library can't use the trivial-abi attribute. Different implementations of the standard library aren't required to be interoperable, are they?
I still don't understand what you think is "apples-to-oranges" here. If you change the Rust code to require the C ABI, there's no difference in the generated code: https://godbolt.org/z/1xf9qG3n8