this post was submitted on 12 Jan 2024
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Game Development

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Knowing when to put the mouse and keyboard down is hard.

I made this quite detailed shader, but it only fills a tiny part of the screen... Like maybe the player will see this once or twice max, but the rest of the time this element will only take up 40x40 pixel area ๐Ÿ˜…

What techniques have you found that help to keep you on track and let you understand when it's time to stop?

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[โ€“] popcar2 8 points 10 months ago (2 children)

It's never a waste of time, people usually appreciate the small details. This looks great. Also reminds me of the logo for Osu!

[โ€“] [email protected] 1 points 10 months ago

Thank you! You're right, I never realised how similar they look ๐Ÿ˜€

[โ€“] [email protected] 1 points 10 months ago

I'd totally use this as my osu! cursor