this post was submitted on 10 Jan 2024
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Game Development

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[–] [email protected] 11 points 1 year ago* (last edited 1 year ago) (2 children)

take me back to when steam was curated by real human beings and there was quality control. anyway gamers will continue defending valve despite stories like this because they made a handful of good games 20 years ago and since then have been sitting on the skin gambling empire of parents' unsupervised credit cards

[–] [email protected] 10 points 1 year ago (1 children)

I mean, let's not pretend that Steams greenlight program was even remotely good. It was bloody awful, Valve just decided to nix it altogether rather than fix it.

[–] [email protected] 8 points 1 year ago

oh no god no greenlight was awful LMAO, i’m talking about before even that where whoever behind the scenes i assume looked through “hey we have this game we’d like to sell on steam” emails or something

[–] Mikina 8 points 1 year ago (2 children)

I'd rather decide for myself what I consider a good game, and what I consider garbage, rather than have that dictated by a random intern who has to sort through hundreds of applications every day, and somehow make a decision on all of them. There's a lot of niche single-developer games on Steam that woudn't be nowhere near as successful without Steam letting them in, and it's highly improbable that they would be let in in the first place.

[–] [email protected] 5 points 1 year ago

Were you not on steam back then? Thats what steam greenlight was, the users voted on applications to sell on steam.

[–] [email protected] 2 points 1 year ago