this post was submitted on 25 Sep 2023
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Found this question on AskGodot. https://ask.godotengine.org/60353/how-to-wait-the-whole-scene-load-to-execute
I didn't quite understand what the answer was on about. A reddit thread (linked to using Await)[https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html#awaiting-for-signals-or-coroutines], but offered no further details
I've also found this tutorial for Background Loading, maybe it can help you? https://docs.huihoo.com/godotengine/godot-docs/godot/tutorials/engine/background_loading.html
As for the significant difference in load time on linux, that's really head scratching. Similar enough graphics cards on both? What render are you using? OpenGL, Vulkan?
Hmm neither of these suggestiona seem to be applicable to me 🥲.
As for the performance differenece, In the mean time I've tried out many different changes and now the load time difference seems to be proportional to the fps (around 10x difference for context(3060ti vs vega 8)).
Perhaps that's thanks to caching or something similar as I tested on a lightly used Fedora install.