this post was submitted on 12 Sep 2023
1233 points (99.0% liked)
Game Development
3483 readers
2 users here now
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Will Garry Newman decide to reskill his devs to use Godot? Will anybody with enough power decide to do so? Imagine if game studios big and small decided "we don't want to have to deal with this ever again, we're making a new or investing in an existing opensource game engine".
I wish people would see the light, but will they?
Ehhh, I doubt it. His team is currently working on Source 2 for their game S&Box. I would expect he's pretty close with Valve so he might just use Source 2 for the foreseeable future.
Why did they use Unity instead of Source 2 for Rust?
Source 2 wasn't really a thing when he creates rust. It's also really easy to find Unity devs since it's what a lot of people know.
Source was also showing its age when Rust was developed.
Rust was made about a decade ago, Source 2 wasn't a thing yet and there weren't many other engine options.
I see. Makes sense.
Yeah, rust released end of 2013 and valve launched source 2 for dota 2015.
Source?
Do you really need him to cite sources on easily verifiable info? Just look it up and move on if you really need to check. Rust being made before source 2 released isn't exactly some crazy idea
No, I meant, maybe they could have used the Source 1 engine?
Oh, gotcha. So in the case of source 1, I don't think it would handle the seamless open world very well, or any of the building mechanics. Given that he's also the creator of Gary's mod, I'm sure he considered source 1 and rejected it due to its limitations. Even 10 years ago source was pretty out dated. It's kind of shocking what Titanfall was able to achieve with it, but they modified it pretty extensively.
My guess is Source 2 just not being ready until recently. They originally started work with UE4 but made some of their work engine agnostic so they could move to Source 2 when they were able to.