this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[โ€“] [email protected] 14 points 1 year ago* (last edited 1 year ago) (2 children)

๐Ÿค” So what's stopping people from simply making games under the free license and selling them anyway without paying Unity ridiculous taxes and fees?

Also now would be a great time to just use Godot and be done with it.

[โ€“] [email protected] 14 points 1 year ago (1 children)

Licenses and copyright laws. When you make a game with Unity, you're using proprietary code from Unity which has a license stating that the free version can only be used under certain circumstances. You'd be braking this license agreement if you distribute a game outside those conditions

[โ€“] [email protected] 7 points 1 year ago (3 children)

Last time I checked out Godot it wasn't exactly what you called fully featured. So really it isn't an unequivalent replacement.

[โ€“] [email protected] 9 points 1 year ago* (last edited 1 year ago) (1 children)

Unity was a massive pile of crap when it was first released as well. Hopefully Godot will improve over time like unity did.

[โ€“] [email protected] 3 points 1 year ago (2 children)

Problem is back then no better alternative existed. Now it does

[โ€“] foo 1 points 1 year ago

Godot is also open source.

[โ€“] [email protected] 1 points 1 year ago

Another problem is that Unity has a team of paid engineers and Godot doesn't. Or does it?

[โ€“] [email protected] 6 points 1 year ago (1 children)

Then it's time for us to put our heads together and make it so. Godot's open source.

[โ€“] [email protected] 2 points 1 year ago (1 children)

Sure but then we just get back around to the whole "why don't people just build their own engine" arguement.

If I am making a game then I don't want to spend time building out an engine first. I am very grateful to the people who do spend their time updating the engine but I don't actually have the time.

[โ€“] [email protected] -1 points 1 year ago* (last edited 1 year ago) (1 children)

And then we just go back around to the "too bad, we don't have a choice" argument. We don't have a choice. The fact that it's hard or inconvenient to make one doesn't change the fact that we have to. Stop being lazy and focus on making or improving a free open-source engine so you can make games. Priorities first. You can't make a game without a suitable engine so you don't have a choice regardless of any other consideration or circumstance.

Life is not always easy or convenient. Often, it's the opposite. And you have to deal with that.

[โ€“] [email protected] 0 points 1 year ago

The fact that it's hard or inconvenient to make one doesn't change the fact that we have to. Stop being lazy and focus on making or improving a free open-source engine so you can make games.

You seem to underestimate the immense amount of work a good quality engine requires. It's not about being lazy or having some neglectable inconveniences. For a lot of, especially smaller, developers this is a matter of financial survival.

Open source is cool, but requires dedicated regular contributors. The more work there is to do, the more important this and the number of contributors is. And there are not enough good engineers who like to dedicate their free time for such unpaid work. This just doesn't work very well with such a capitalistic economy system that we have now.

[โ€“] [email protected] 2 points 1 year ago (1 children)

When was the last time you checked?

[โ€“] [email protected] 1 points 1 year ago

I don't know like 18 months ago and have just checked again and it still isn't