this post was submitted on 13 Sep 2023
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Game Development

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[โ€“] [email protected] 34 points 1 year ago (1 children)

Threaten? I'm gone. Unity fit my workflow a lot better than Unreal, and I've never tried Godot because it previously wasn't ready for 3d. But Unity has made too many scary moves in the last few years, and I can't take that much risk.

I've never published a game with it, but I did a few game jams a while back, and I'm pretty confident that I could have. But now I'll be trying something else. I'm looking at Godot first, because UE made my head spin. I could handle Blueprints easily, but trying to make sense of their C++ stuff was very frustrating.

[โ€“] ICastFist 6 points 1 year ago

While not as intuitive, you could probably try to use one of the Quake 2 or 3 sourceports if you want to make a 3D game and Godot's performance isn't up to speed, or even OpenMW! Wicked might also be worth checking out