this post was submitted on 02 Sep 2023
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Honestly, I don't know why anyone is surprised by Bethesda being crappy anymore
If Fallout 76 and Redfall didn't convince anyone they're willing to publish absolutely unfinished gibberish, I don't know what will
You don't even need to go that recent. Fallout 4 was trash. Skyrim was bland. Fallout 3 and Oblivion had fun side stuff but the main quests totally sucked.
probably because people expected better from them now that they're taken over by microsoft?
I've never expected anything to be improved by the addition of Microsoft lol.
Halo probably got significantly better after Microsoft acquired Bungie. It would have probably been somewhat popular, especially among Marathon fans, but nothing like it was.
That is the major exception.
That could be correct, but I seem to remember a pretty short timeframe between acquisition and release, like 6 months. I think everyone assumed it would have looked like the early Mac demos if it hadn't been acquired by Microsoft, but I believe they had already redesigned the game by the time they were bought out.
Apparently it's far, far less buggy than any prior Beth release, which is something. But I don't know if that helps it really.
Freelancer
I don't expect better from them but it's worse than I ever expected. It's such a painful reminder that Fromsoftware are (currently) a beacon within the industry putting out unbelievably above expectations games that both look and run flawlessly.
I know people here don't like things like not being able to pause and whatever in souls but putting that aside their games are some of the only games that just consistently meet what I expect a game to actually be and not piss me off as a basic part of the package.
I think that's the main problem I have at the moment with games, a game should not piss off the person that paid for it with terrible performance or pieces carved out of it to sell bit by bit, and yet almost every god damn game pisses me off with some bullshit, all of which fromsoft never do.
Koei Tecmo games sit at the exact opposite end of the spectrum for me because while I mechanically love a lot of their published/developed games (recently Wild Hearts and Wo Long) the performance is so abysmal that I've just written off the studio until hardware comes out that's 2-3 generations ahead of whatever their latest releases are.
It's a shame because I think they've got fairly interesting takes on a lot of genres with some pretty fun moment-to-moment gameplay, but it's just such a shame that their recent PC releases have been performance nightmares.
I don't think I've ever seen a game run as poorly at the level of fidelity as Wild Hearts and it sucks because that game would be so good.
Flashbacks to Nioh randomly crashing my entire computer so hard that I had to format my hard drive
:yea:
Cries in Dynasty Warriors 9
God that fucking helicopter is kicking my fucking ass.
The prologue one? Either be more aggressive, accept you're gonna get hit a lot and slap that thing in the face with your sword and never stop firing. Alternatively get under its blind spot and stay there except when it goes out of map zone to shoot from long distance, then just put a building between you.
Think like dark souls.
Personally think this boss was placed there to teach the player that this game is about greater levels of aggression than their other games though.
The proud Fromsoft tradition of putting a skill-check boss in the introduction to let you know that they're not fucking around. : )
AC 6 really wants you to play fast and aggressive. if you're not zipping around like an anime character you will absolutely get drowned in enemy fire