this post was submitted on 31 Aug 2023
68 points (97.2% liked)
Programming
17502 readers
22 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities [email protected]
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Like someone else said, this is a complex subject to answer. The syntax looks perplexing and frustrating, until it doesn't. These days, Rust syntax is nowhere in my thought while coding - it like when you drive, you are thinking about where you want to go rather than about manipulating the controls.
Rust''s rules are about enforcing memory safety. But it also ends up forcing you to write better programs than what you imagined you could. It's hard to describe that feeling - you have to experience it. That alone is a good reason to learn it - even if you end up not using it in the future.
Rust's unique design also leads to many design patterns not normally seen in most other languages. That's also worth exploring.
That's a perfectly good thing. It's hard to find that sweet spot. However, don't let that stop you from exploring the alternatives. You might find ideas you could use in Go.
I've heard quite a few people talk about how good they realised Options were, and that they now try to use that same pattern in other languages like Python. It really does teach you new tricks!
I don't know how useful Options are in Python, with its duck typing. Python had something similar to
Option::None
all along -None
. It's possible to use None in Python is very idiomatic and surprising ways. Rust'sSome
andNone
are tagged unions. And Rust forces you to address them - unlike Python.Well, with the newer optional typing, it became
def foo(name: Optional[str]) -> Optional[str]: ...
and nowdef foo(name: str | None) -> str | None: ...
(No need to import Optional) It's quite nice.As for Rust, recall that Result is also a very similar union type. I think a lot of the aversions people have had to static typing have mostly just been about poor expressiveness in clunky type systems.
I have been programming in Python for nearly two decades now. This is the first I'm hearing about the
Optional
improvements to Python's type hints/annotations. Thanks a lot for this. I'm going to take a re-look into type hints.I'm aware that Rust enums, including Result, are tagged unions. However, my understanding is that it's not like that in Python. Python's duck typing is enabled by typing the values, rather than the variables. A variable can point to a value of any type. Am I getting this wrong? Or is
Optional
different somehow?