this post was submitted on 27 Aug 2023
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Programming
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Honestly - now that you know one language learning any new language is a pretty simple task. For example - here's a hello world in the three languages:
As you can see, the differences between Swift and Python are pretty minimal* and while rust adds a whole bunch of extra busywork (you need a function, you need an explanation point, you need a semicolon...) it's generally the same thing.
(*) While that comparison of Python/Swift only differs in the comments, Swift is generally a much more complex language than Python, so you will need to learn a bunch of new concepts. For example if you needed to manually specify the output string encoding you'd write the Swift hello world like this:
There are some common Swift language patterns there that are rare in other languages:
if let
will gracefully handle any errors that occur in the encoding step (there can't be any errors when you're using utf16 encoding, but if another encoding format was specified it might fail if, for example, you gave it an emoji.data()
function, the function name isdata(using:)
and there are other function names that start withdata()
but accept totally different arguments, for example you might give it a URL and it would download the contents of the URL as the contents of the data..utf16
syntax is also something I haven't seen elsewhere. Theusing
parameter only acceptsString.Encoding.something
and you can shortcut that by only writing the.something
part.For completeness, in python and rust you would do:
That's actually pretty good comparison of the three languages and an example of why I like Swift.
The syntax in Rust is absurdly complicated for such a simple task. And while the Python code is very simple, it doesn't handle potential encoding errors as gracefully as Swift, and it also uses a string to specify the encoding, which opens up potential mistakes if you make a simple typo an also you'll have to do a Google search to check - is it "utf-16" or "utf16"? With Swift the correct encoding string will auto-complete and it will fail to compile if you make a mistake.
Python actually isn't my first language, just my current choice. I've programmed in Basic, Pascal, Fortran, PL-SQL, Prolog and C at various times in the past. My question was more about which is likely to scale over time to be the more popular ML language.
Python also sucks for MacOS gui apps, so I was contemplating building MacOS/iOs apps for myself as a side quest.
Purely from the standpoint of making GUI apps in macOS/iOS, Swift is almost certainly the best choice. All of Apple’s UI frameworks are written in Swift (technically often Objective-C, but with Swift in mind), and designed to be used from Swift. It’s kind of possible to do this in C++ using Objective-C++, but nearly all of the UI code is going to be Objective-C anyways (Objective-C is the language that used to be the default on Apple platforms, but was replaced by Swift). It’s also certainly possible to use libraries for other languages that wrap this functionality, but these often can be missing features and/or be harder to work with. Additionally when looking for help, you’re likely to find much more support out there for the native frameworks since that’s what most people are using.
OK - well at the end of the day the right approach is to have a problem you're trying to achieve and pick the best language for that (wether you know the language or not).
If it's MacOS/iOS apps, then definitely don't choose Rust. But reconsider that choice for your next project.
Also, with modern large language models, it's even easier to work with an unfamiliar language. And honestly it wasn't ever all that difficult.