this post was submitted on 25 Aug 2023
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Programming
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I would probably suggest Rust for that exact reason, you'll have to fight the language a little bit at the beginning (at least if you'll have a very "interior mutable" experience instead of a functional background), but it teaches you how to write your code in a nicely relatively uniform compositional safe style, that IMHO can be read quite well between different people (team) and I think is easier to review (as long as it's not some super magic trait-heavy/proc-macro code of course, but I think for actual applications (vs libraries) that part will be rather low)
Also I think nowadays the barrier into the language is much lower than it was a few years ago. The tooling, specifically rust-analyzer (and probably Intellij Rust too, never tried it though) and the compiler itself got really good in the meantime (I actually think Rust-analyzer is by now the best LSP for any language I know of), so that getting into Rust is likely not that hard anymore (you'll have to learn/understand a few concepts though, like heap/stack and the lifetime system, but I think that it's not that hard to learn).
Go just often feels very hacky to write with a lot of quirky things like handling errors, and a lot of missing features like pattern matching or a relatively good type system, I don't think it really promotes that nice architectures (or limits the programmer kinda).