this post was submitted on 15 May 2025
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Depending on the language
And compiler. And hardware architecture. And optimization flags.
As usual, it's some developer that knows little enough to think the walls they see around enclose the entire world.
I don't think so. Apart from dynamically typed languages which need to store the type with the value, it's always 1 byte, and that doesn't depend on architecture (excluding ancient or exotic architectures) or optimisation flags.
Which language/architecture/flags would not store a bool in 1 byte?
things that store it as word size for alignment purposes (most common afaik), things that pack multiple books into one byte (normally only things like bool sequences/structs), etc
Nope. bools only need to be naturally aligned, so 1 byte.
If you do
its 4 bytes.
sure, but if you have a single bool in a stack frame it's probably going to be more than a byte. on the heap definitely more than a byte
Nope. - if you can't read RISC-V assembly, look at these lines
That is it storing the bools in single bytes. Also I only used RISC-V because I'm way more familiar with it than x86, but it will do the same thing.
Nope, you can happily
malloc(1)
and store a bool in it, ormalloc(4)
and store 4 bools in it. A bool is 1 byte. Consider this a TIL moment.c++ guarantees that calls to malloc are aligned https://en.cppreference.com/w/cpp/memory/c/malloc .
you can call
malloc(1)
ofc, but callingmalloc_usable_size(malloc(1))
is giving me 24, so it at least allocated 24 bytes for my 1, plus any tracking overheadyeah, as I said, in a stack frame. not surprised a compiler packed them into single bytes in the same frame (but I wouldn't be that surprised the other way either), but the system v abi guarantees at least 4 byte alignment of a stack frame on entering a fn, so if you stored a single bool it'll get 3+ extra bytes added on the next fn call.
computers align things. you normally don't have to think about it. Consider this a TIL moment.
Indeed. Padding exists. A bool is still one byte.
...of padding. Jesus. Are you going to claim that
uint16_t
is not 2 bytes because it is sometimes followed by padding?a bool is actually a single bit, the rest is all padding
It is not. A
bool
in C, C++, Rust, Go, and every language that I know is 1 byte. Why are you arguing this basic very well known fact so much?Just say "oh I was mistaken, TIL". It's not shameful.
because with things that the compiler does, like padding for alignment, it frequently takes up more space than that. that was my argument the whole time. what til are you talking about? I'm talking about an extra layer you've decided doesn't count. ofc sizeof bool will be a byte in all of those languages.
a bool taking up a single byte is a fantasy that those languages use because developers generally don't need to think about all the other stuff going on.