brian

joined 1 year ago
[–] brian 22 points 2 days ago (3 children)

yeah. stopping support helps end it, but in russia's favor

[–] brian 3 points 3 days ago

looks like misattribution looking at the linked comments. not something tim cook said, just someone replicating his routine but with the other mouse

[–] brian 2 points 3 days ago

but stability isn't something that would drive a gentoo user away either.

a lot of the draw of gentoo from what I saw was being able to configure everything down to how it gets compiled. it's simple to apply a patch to a package before it gets built or maintain a custom kernel config in nixos, as well as all the advantages of declarative os

[–] brian 24 points 5 days ago (2 children)

that is a can of Folgers. I'd argue that incriminating a kitchen scale in the process makes it even worse

[–] brian 3 points 5 days ago (1 children)

podman works on windows hosts, as long as you don't need windows containers

[–] brian 1 points 1 week ago (3 children)

I've never used it but this one seems like the most complete currently, and it'll tell you which tests fail.

[–] brian 2 points 1 week ago (5 children)

even with cpu passthrough some things are still emulated. you can run a vm detector and see for yourself what tests fail.

it may not affect your games but others should still be careful since it is a real issue, and people do get banned for it.

[–] brian 1 points 1 week ago

proton has support for quite a few kernel level anti cheat now, although it has to be explicitly allowed by the dev. needs to be run via steam I think, but you can add non steam games if you got them elsewhere

[–] brian 3 points 1 week ago (7 children)

machine id isn't necessarily the important part. anticheat and vm detection check a lot of different heuristics incl hard to defend against things like timing attacks on particular cpu instructions. there's a handful of open source versions if you're curious

[–] brian 1 points 1 week ago

you have to be more specific lol

just tesselate the world with hexagons and say you're in a specific one? that doesn't give precise proximity but does expose your general area.

this does the opposite, doesn't expose your general area but let's you determine if it is close to some other location via an expensive comparison. the precision of proximity isn't tied to how precise a location/small a hexagon you're exposing

[–] brian 1 points 1 week ago

sorry no, the servarr site. look at this section for docker info. I think the links from there should have most of the background info

the docker builds it uses are unofficial technically, but the source is here, you can see that the only thing it does is download the official build

[–] brian 1 points 1 week ago (2 children)

the first dockerfile linked on the official site is pretty simple. read it to make sure it's safe, then build it locally yourself.

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