this post was submitted on 15 May 2025
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[–] [email protected] 138 points 1 day ago (1 children)
[–] [email protected] 150 points 1 day ago (2 children)

And compiler. And hardware architecture. And optimization flags.

As usual, it's some developer that knows little enough to think the walls they see around enclose the entire world.

[–] timhh 2 points 1 day ago (2 children)

I don't think so. Apart from dynamically typed languages which need to store the type with the value, it's always 1 byte, and that doesn't depend on architecture (excluding ancient or exotic architectures) or optimisation flags.

Which language/architecture/flags would not store a bool in 1 byte?

[–] brian 1 points 19 hours ago

things that store it as word size for alignment purposes (most common afaik), things that pack multiple books into one byte (normally only things like bool sequences/structs), etc

[–] [email protected] 1 points 20 hours ago (1 children)

Apart from dynamically typed languages which need to store the type with the value

You know that depending on what your code does, the same C that people are talking upthread doesn't even need to allocate memory to store a variable, right?

[–] Hammerheart 1 points 7 hours ago

How does that work?

[–] [email protected] 13 points 1 day ago (1 children)

Fucking lol at the downvoters haha that second sentence must have rubbed them the wrong way for being too accurate.