this post was submitted on 02 Apr 2025
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[–] [email protected] 34 points 1 week ago (10 children)

Except if the game is designed to be multiplayer-only, but even then we should be able to set up our own servers. If the original Half Life could do it in 1998 then why can't we do it now?

[–] [email protected] 6 points 1 week ago (9 children)

If a multiplayer-only game turns down official servers, and you can't self-host within the game, they should owe players a separate server binary they can run, or a partial refund for breaking the game. It should not be hard, especially if it's a known constraint when they develop the game.

[–] [email protected] 2 points 1 week ago (8 children)

How TF you expect that to work with MMO style games that may have significantly complex server infrastructure & deployment environments?

[–] MadhuGururajan 0 points 5 days ago (1 children)

that's the company's problem. They made it too complicated.

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago) (1 children)

No it isn't this is a crazy ignorant comment that just hand waves the problem I presented away because it's not convenient enough for your stance.

If you're going to comment don't comment in bad faith, that's not the kind of discussions we need on lemmy.

The problem begets the solution. And damn near every modern MMO has a significant set of challenges that they have built technological solutions for which drive more complicated infrastructure.

[–] MadhuGururajan 1 points 2 days ago* (last edited 2 days ago) (1 children)

it's a bit of a straw man from your side to act like the discussion is about multiplayer when we are discussing about single player campaign based RPGs or about multiplayer when the company deliberately shuts it down in favour of a new version that just milks players for more money; or about toasters that definitely don't need internet connection to function.

[–] [email protected] 1 points 2 days ago (1 children)

it's a bit of a straw man from your side to act like the discussion is about multiplayer

The top of this thread:

If a multiplayer-only game turns down official servers, and you can't self-host within the game, they should owe players a separate server binary they can run, or a partial refund for breaking the game. It should not be hard, especially if it's a known constraint when they develop the game.

Emphasis mine.

[–] MadhuGururajan 1 points 1 day ago

We used to be able to do multiplayer only without the need for official servers.

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