this post was submitted on 03 Aug 2023
4 points (75.0% liked)

Godot

5902 readers
8 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

Hello all,

I hope my question is not too stupid. :-) I have the following concern: I would like to create - in general terms - a maze in which computer-generated enemies follow a random path and can also come towards me. (I assume I need 3D for this.) After some reading, I have determined that Godot might be the wisest choice for this.

Now I have no experience at all in developing games and designing graphics, so I need a hint in the right direction: What is the easiest way to create a three-dimensional model of an opponent and insert it on a map in Godot so that it automatically follows a certain path? I assume I need Blender or similar software for that?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah, for an enemy you can find a model online, use a basic cube or cylinder, or make a model in Blender. Using Blender is pretty complicated so I would use some other model or a basic shape while you get started, you can always make one later. Then for enemy navigation you can use the built-in navigation system.

However, if this is your first time making a game, I would work on the first person controls before tackling navigation or modeling. For your first game you pretty much need to follow a tutorial to learn how to use Godot, so I'd find a tutorial like this one on how to make a first-person game. It could also be helpful to follow a basic tutorial like this one just to learn how Godot works. Learning how to make games is pretty difficult so don't worry if it takes you a while to get things working, especially if you don't have any programming experience.

[โ€“] [email protected] 2 points 1 year ago

Thank you, sounds reasonable. :-) I work as a developer, but game development is completely over my head... so far!