this post was submitted on 23 Feb 2025
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[–] [email protected] 4 points 10 hours ago (1 children)

Yes. Many people view that as a positive thing.

[–] JackbyDev 2 points 10 hours ago (2 children)

A positive thing to be able to accidentally not be able to progress in the story?

[–] [email protected] 4 points 7 hours ago (1 children)

Yeah, it's a more immersive and interesting world. I also prefer the quest journal over map markers, make you actually read and interpret shit instead of fast travelling to the nearest pip. You also can't just be the boss of every faction, they have incompatible goals.

And it does say when you break a main quest so you can revert your save. Just don't be a murderhobo.

[–] JackbyDev 1 points 1 hour ago* (last edited 1 hour ago)

I'm not ignoring anything, I don't know what is and isn't in the game, what's why I asked.

Couldn't you just kill primary quest givers and be locked out of the game?

[–] [email protected] 4 points 10 hours ago* (last edited 10 hours ago)

A positive thing to let you experience the consequences of your actions. You are ignoring the fact that the game explicitly tells you when this happens, giving you the choice to continue if you like or reload a previous save if you don't. It's actually more forgiving than dying in most RPGs, which would force you to reload from a previous save.