this post was submitted on 21 Nov 2024
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Programming

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[–] [email protected] 2 points 3 hours ago

The hard math is figuring out the path (because small imprecision in the guessed location of the object over time can pretty easily cause meaningful errors. If you control the engine and know the real vectors, projecting their path out isn't super complicated.

But I'm all for the idea that knowing a variety of math allows you to solve a lot more problems.