this post was submitted on 11 Oct 2024
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Learn Programming
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You don't say what your target OpenGL (or GLSL) version is, and we need to see your setup code as well. Typically gl_MultiTexCoord and ftransform isn't used since ancient times.
Updated, target version is OpenGL 2.1/GLSL 1.20
I'm curious why you want to target 2.1 specifically? A lot of drivers these days don't go below 3.x
And just changing the shader to #version 330 often isn't enough, that's why we need to see your setup code either way.
Preferably a minimally reproducible example project that we can build and test to be able to tell you exactly what's wrong with your code.
Okay, I've changed things around, it seems there was a typo, I fixed it, now I'm getting access violation errors from
nvoglv64.dll
.