this post was submitted on 09 Oct 2024
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submitted 6 days ago* (last edited 6 days ago) by CodiUnicorn to c/gamedev
 

Many of us get a sense of warm nostalgia when it comes to the PSP. Released in 2004, this portable console was a real breakthrough for its time. It introduced us to the possibility of enjoying full-fledged game projects on the go. It was incredibly groundbreaking at the time. As if you had a little piece of home console in your pocket.

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[–] [email protected] 7 points 6 days ago* (last edited 6 days ago)

For PSP development, PPSSPP can be very good if configured correctly and you know how to use it.

You can debug on a PSP using psplink but compared to PPSSPP it's a nuisance to do it every single time. Plus, using a GUI debugger is way nicer anyway.

What really fascinated me was Sony's approach. For all intents and purposes, it was on par with the PS2 or even better (because of more memory).

Yeah sure, the VUs coupled with the GS throughput were better for graphics processing than the Media Engine in the PSP, but the devil is in the details.

But unlike the PS2, it has a real OS that is capable of loading modules and even do some fake multitasking! This was groundbreaking for the time and this is what made it so magical for homebrew IMO.