this post was submitted on 12 Sep 2024
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Game Development

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submitted 2 months ago* (last edited 2 months ago) by berin to c/gamedev
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[–] [email protected] 89 points 2 months ago (2 children)

Damage done. It became a great example of why it isn't a good idea to rely on an engine operated by a corporate entity, since there's always a chance your product will be directly affected by some external executive's random choice.

[–] [email protected] 32 points 2 months ago* (last edited 2 months ago) (1 children)

See also: Oracles Java runtime, Docker desktop, VMware.

[–] [email protected] 4 points 2 months ago (1 children)
[–] ridago 11 points 2 months ago (3 children)

Docker Desktop now has a license cost for medium+ sized businesses. Docker Engine remains open source, but the desktop UI as well as the tech that makes Docker work on Windows (and Mac?) is now no longer free.

[–] [email protected] 2 points 2 months ago

Rancher desktop on Windows has done well enough as a replacement for docker desktop for me

[–] [email protected] 2 points 2 months ago

That's shitty.

[–] towerful 1 points 2 months ago

Thankfully containers are open source.
Everything is "docker this" and "docker that". But podman is viable, and there are other container systems.
The container format is so ubiquitous it's FOSS. I mean, it's kubernetes.

[–] [email protected] 13 points 2 months ago

I got personally screwed by this when I sunk the cash into Substance Painter / Designer, and then they "joined the Adobe family."

At this point any software in my pipeline that's not FOSS would be considered a point of vulnerability.