this post was submitted on 14 Aug 2024
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[–] [email protected] 3 points 3 months ago (2 children)

Two problems:

  • Benchmarks are not real world performance.

  • Video card drivers are still not up to snuff as they are with windows, to the best of my knowledge. (don't kill me if i'm wrong!)

[–] [email protected] 5 points 3 months ago

It depends: if you're talking rasterization performance, then yeah, they're pretty much on parity.

If you're talking about all the other things a video card does that's not strictly make-pixel-light-up, then it's very much a mixed bag.

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago)

From my experince AMD drivers are pretty close, I'd even say slightly better on GNU/Linux, definitely more stable and consistent. For Nvidia, yeah they are bad at supporting GNU/Linux. Improved a lot through the years but still not there. For Intel, well not exactly an option for gaming, at least not the integrated GPUs I have used so far, but still better than in Windows in a similar way as in AMD case.

P.S. Another great thing with libre/opensource GNU/Linux drivers: When you report a bug with Mesa3D drivers the bug is quite quickly fixed, especially when you can provide them with backtrace and/or Vulkan/OpenGL API trace. Doing a bisect of source code commits amd identifying the commit that introduced a regression also help a great deal. Good luck doing the same with closed/Windows drivers: you can wait for years and no fix.