this post was submitted on 08 Jul 2024
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This really does not sound healthy. The game is released, for a certain amount of money. If people don't like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don't work on their game 24/7 and forever.

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[–] [email protected] 73 points 4 months ago (5 children)

There used to be an unspoken contract with game developers and gamers:

  • "I'll release a finished game that you will never need to talk to me again if you don't want to, and you can play it on any offline computer that meets the minimum specs. You will pay $X one-time for this and expect $0 spent on this game ever again"
  • "I may release an expansion pack for this game at some point in the future. It will usually cost 10% to 30% of what you paid for the original game. You are NOT required to buy this. If you like the original game the way it is, keep playing it that way. If you are a new player, you will have to buy the base game and then the expansion pack to play expansion pack content"
  • "I may, in the future, release a stand-alone sequel to the game. This game will have the same themes as the original, but I will increase the quality of the graphics/length of story/sound. You will NOT be required to buy the original game or the expansion packs to play this game. You will pay full price for this finished game"

Somewhere that evolved into shipping unfinished games, subscription based games, battlepasses, endless DLC, loot boxes, and forced online connections for single player games.

The game studios broke the contract. If they want endless money, that comes with endless work.

[–] [email protected] 16 points 4 months ago (1 children)

Because it is a much safer investment to send out a 50% costed demo to see if you can break into the market then trickle out updates to make up the rest of the cost

If your demo doesn’t land then you’ve saved half the cost of a full project that would fail anyway

[–] [email protected] 1 points 4 months ago

Good luck trying to win market share with a half baked game.

[–] [email protected] 12 points 4 months ago

That's why I'm really glad to see Hooded Horse and Greg Styczeń have this mindset, and that they're actually speaking out against the GaaS mentality. They're going back to the unspoken contract and saying the current status quo is stupid.

The headline is poorly chosen. They aren't saying that studios should be earning endless money without work. They're saying the GaaS model to try and earn endless money is putting devs on a treadmill, and that this shouldn't be the case.

I hope to see more like this going forward. I don't think gamers nor developers are a fan of GaaS trying to stay constantly relevant.

[–] [email protected] 6 points 4 months ago (1 children)

While I agree with this for bigger game companies the problem is people apply the attitude of deserving infinite content to smaller games as well even if they don't participate in all the things you talked about. For example with Manor Lord the only thing from what was listed that might apply is it being unfinished since it's in early access. And while that does come with an expectation of more content the speed people expect it at is wrong especially since this game is basically being made by one person.

[–] [email protected] 3 points 4 months ago

And while that does come with an expectation of more content the speed people expect it at is wrong especially since this game is basically being made by one person.

I appreciate the solo developer, and that they are doing most everything else right, but he opened this can of worms because he sold early access. He could have chosen to wait until the game was finished to release it, but I imagine wanted the money up front from early access to help finance the development.

If you release unfinished, you open yourself up to your customers wanting it finished, and also wanting a say in how it gets developed. I'm not saying he doesn't have a right to sell via early access, but he brought this on himself.

[–] [email protected] 4 points 4 months ago

Exactly and now they found that doesn't work, they're blaming the consumer, again, for things that are their own fault.

[–] [email protected] 3 points 4 months ago (2 children)

Agreed.

The contract was broken as soon as devs and publishers started pushing the digital download lies, because if you buy the game digitally they wont have to pay for shipping, boxes, manuals, cds, storage, etc etc etc, so the games will cost less and the devs/pubs will still manage to make more money on it than they ever would have otherwise!

and now we have 70-80 dollar charges for the standard, base version of games, with triple digits for the super mega special elite deluxe ultra edition. And you don't even get to own the fucking game, cause sony and ubisoft have both shown zero issue with going into your account and removing things you've bought.

[–] [email protected] 7 points 4 months ago (1 children)

You highlight another point in the unspoken contract:

  • "After you buy the game, you can play it for as long as you own it with $0 additional dollars spent. At any point in the future you're welcome to sell your copy of the game for whatever someone will pay you for it. That new buyer will be able to play the game forever paying $0 additional dollars."

That's gone too.

[–] [email protected] 5 points 4 months ago (1 children)

Which is what digital downloads was actually all about.

Killing the second hand market in the belief and hope that those people buying the used copy for 5 bucks, will come to the dev/pub directly and spend the 60 bucks on it brand new.

[–] [email protected] 2 points 4 months ago

Which is why some degree of chaotic lawlessness (as in pirate disks being sold near subway entrances) is good for humanity and good for the market.

And there's no inherent moral value in intellectual property or copyright, so only whether it's ultimately better or worse to have it is important.

[–] [email protected] 3 points 4 months ago

and now we have 70-80 dollar charges for the standard, base version of games

Keep in mind that games have cost $60 for fucking ages, regardless of inflation.

Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming

Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits (6 years old)