If GOG had native Linux support I'd be more interested, but their refusal to support it (despite it being their most requested feature, I may add) means I exclusively use Steam for buying my games.
ultrasquid
Turn it off, REMOVE THE BATTERY (important step, batteries are dangerous and do not like liquids), then disassemble it. Remove the keycaps and rubber membrane and wash them with soapy water, and wipe down the gold contacts with isopropyl alchahol. Wait for it to dry completely before reassembling it.
Mario Galaxy was one of the first games I played, and Pokemon Black was the first I beat. IMO both still hold up today.
Sea of Stars was the only one I tried, and what they had looked really good.
I'm not usually a fan of triple a games, but I bought Doom Eternal yesterday and its been really good so far.
This is a great idea for patents, but probably doesn't work as well for copyright, as the cost of a creator's time and effort is subjective and hard to prove. Additionally, this gets a little wonky with free or open source products, which are unlikely to be making much (if any) money.
I do think copyright is essential for protecting smaller artists. However, it has been corrupted by big corporations into something to gain complete control over their creations, which is essentially the exact opposite of its purpose. With this in mind, I would propose two changes:
1: Change copyright to only apply for 10 years. Most smaller creators would have a chance to build up a community by that time, and it lessens the amount of time a corporation can maintain a stranglehold on their IPs.
2: Make a clause that allows for derivative works, as long as the source material is credited clearly and at the beginning of the work. This means works like fangames, fanarts, and fanfictions are all fully legal, and don't have to worry about corporate stranglehold, and also benefits smaller creators, as these works can essentially serve as free advertising.
This obviously isn't a perfect solution, but its almost certainly far better than what we have now, and restores copyright back to its original intended purpose.
With open-world games, I usually end up overwhelmed or lost on where to go next pretty quickly, and inevitably move on to something else after messing around a little.
However, Metroidvanias, a very similar genre, don't overwhelm or confuse me nearly as much, even with some of the larger ones like Hollow Knight. I think something like that is the ideal progression for an open world game - a world that starts out limited and somewhat linear, and eventually grows in scale and nonlinearity as you collect movement options and paths to new areas.
I considered it, but am now avoiding it because they're going to add a Linux-incompatible anticheat.
Literally the plot of The Owl House
Hell is cool though they have bisexual lighting
Intimidate, explosion, and bite. Intimidate drops the opponent's defense, explosion weakens them significantly, and bite can finish them off.