russmatney

joined 1 year ago
[–] russmatney 3 points 1 year ago

Aseprite for sure! It’s also open source.

there’s a nice godot-aseprite import addon that i now can’t live without: https://github.com/viniciusgerevini/godot-aseprite-wizard - it creates spriteFrames with animations based on your aseprite tags

[–] russmatney 1 points 1 year ago (1 children)

Maybe you could dig into a few open-source clients to see how they work with it?

E.g. someone shared a basic lemmy viewer in godot the other day: https://github.com/sevonj/gdlm - it’s rough but probably not too much to read through. Was posted in /c/godot: https://programming.dev/post/48482

[–] russmatney 4 points 1 year ago (1 children)

Cool! Thanks for open-sourcing it!

Makes me think maybe the fediverse jam could be a place to build fediverse-tools, not just games - or maybe there's a different opportunity for building fedi-tools similar to the Godot Addons Jam

[–] russmatney 1 points 1 year ago

Excellent to see your continued progress on this - thanks for sharing!

[–] russmatney 2 points 1 year ago (2 children)

I'm curious about this even outside of a mlem perspective - do beehaw posts accumulate downvotes but just not display them, or are they accumulated and shown to downvote-enabled instances, or are they just thrown away?

[–] russmatney 6 points 1 year ago (1 children)

excited for this one, thanks for putting it together! And thank you for not overlapping with the GMTK jam :D

[–] russmatney 4 points 1 year ago

reminds me of https://github.com/a-little-org-called-mario/a-little-game-called-mario

I don't think it's that crazy - and it'd be fun to collaborate on something low-key, and maybe it grows into something?

[–] russmatney 2 points 1 year ago (1 children)

I should dig deeper into beat em up references in general - let me know if you know of any gems!

Outside of Streets of rage, some that I've played and enjoyed:

  • TMNT (so much nostalgia for Hyperstone Heist, but the new Shredder's Revenge is fun too)
  • River City Girls
  • Streets of Red

Some different ones that I've played a bit, but need to dig into more:

  • Slaps and Beans
  • The Friends of Ringo Ishikawa

I've heard Fight 'n Rage is good too, but haven't actually played it yet

There are quite a few classic bundles out there too if you just want to dive into some of the old ones

[–] russmatney 2 points 1 year ago

excellent, ty for sharing - will check these out

[–] russmatney 2 points 1 year ago

Sounds great, let’s dooooo it!

[–] russmatney 4 points 1 year ago* (last edited 1 year ago) (1 children)

I can’t finish anything without an external deadline. Otherwise i just keep refactoring and tweaking forever.

Game jams, a self-imposed deadline, promising other folks a demo on a certain day…

Sometimes i pick something as a reward, like playing some game (lately, TOTK) only after having delivered a new feature for whatever game idea.

Another thing that helps is setting smaller goals - a basic first version as 1.0, then small features to bump to 1.1, 1.2, etc. Bigger features can go in later versions! Don’t turn yourself off trying to do it all at once.

I think game dev is prototyping lots of ideas - then at some point you look back and decide one of them is worth a more serious time investment. In the mean time, keep prototyping!

[–] russmatney 3 points 1 year ago (2 children)

Dang, this is very cool - would love to know more about how to build up to a look like this!

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