refalo

joined 7 months ago
[–] refalo -3 points 2 weeks ago (1 children)

IIRC They were also trying to get kernel devs to let official structure definitions live in Rust instead of C, and got upset when they didn't want to do that.

[–] refalo 1 points 2 weeks ago

I don't think giving working rights to non-approved asylum seekers would go over any better than what orange man does... but w/e

[–] refalo 1 points 2 weeks ago (2 children)

a temporary stay where? and who's going to foot the bill for that?

[–] refalo 1 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

This would be caught by ASan and other tools though, which should be part of any review.

[–] refalo 2 points 2 weeks ago (1 children)

I'm doing that. I know several others who have as well.

[–] refalo 3 points 2 weeks ago (1 children)

he tips his fedora

[–] refalo 3 points 2 weeks ago

this is the real based take. may the salt of your enemies enhance the flavor of your meals.

[–] refalo 5 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Be that as it may, I personally wouldn't consider someone to be a very knowledgeable (on how games actually work) game developer if they didn't at least know how to use things like linear algebra to make a character run and jump naturally and such, even if they're not coding like that day to day and just using a higher level framework.

You don't have to agree with me, and I still respect your opinion either way.

[–] refalo 5 points 2 weeks ago* (last edited 2 weeks ago) (6 children)

Depends entirely on your definition of "gamedev", IMO. If you're trying to write a platformer in basic C with no external libraries, you will absolutely need to use algebra/geometry/etc. and maybe even some more advanced things like physics/calculus depending on what features/effects you want to put in your game.

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