this post was submitted on 08 Nov 2024
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I'm working my way to a CS degree and am currently slogging my way through an 8-week Trig course. I barely passed College Algebra and have another Algebra and two Calculus classes ahead of me.

How much of this will I need in a programming job? And, more importantly, if I suck at Math, should I just find another career path?

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[–] [email protected] 4 points 2 weeks ago (9 children)

Depends on the industry and depth you want to go to, gamedev for example you can do without any, but all lower level custom graphics and physics are pretty calculus heavy.

Website dev can be entirely independent of math

[–] refalo 5 points 2 weeks ago* (last edited 2 weeks ago) (6 children)

Depends entirely on your definition of "gamedev", IMO. If you're trying to write a platformer in basic C with no external libraries, you will absolutely need to use algebra/geometry/etc. and maybe even some more advanced things like physics/calculus depending on what features/effects you want to put in your game.

[–] GetOffMyLan -1 points 2 weeks ago (2 children)

That's a really ridiculous example though. No one is doing that.

[–] refalo 2 points 2 weeks ago (1 children)

I'm doing that. I know several others who have as well.

[–] GetOffMyLan 0 points 2 weeks ago

But when you are talking about professional games development that is a very specific thing they almost no one is doing.

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