okamiueru

joined 1 year ago
[–] [email protected] 1 points 2 days ago

Sometimes it just feels sooooo good to downvote someone, you know?

[–] [email protected] 2 points 4 days ago

If there is ever a legitimate use for its absurd existence, it would be in an effort to stop a literal fascist.

[–] [email protected] 5 points 5 days ago* (last edited 5 days ago) (2 children)

I'd agree, if it wasn't for you having an obligation as a voting citizen to be somewhat informed of your decision. Anyone who votes for Trump has either failed to meet that basic requirement, or they're a shitty person. The latter is actually fine, the former is not.

[–] [email protected] 17 points 5 days ago

It isn't hate. It's leaving the evil, cruel, and/or misinformed alone.

[–] [email protected] 20 points 1 week ago

It'll keep getting worse until heads suddenly start rolling.

[–] [email protected] 36 points 1 week ago

That is indeed the joke.

[–] [email protected] 5 points 1 week ago

"Install Linux", is usually a hurdle for most people. We should be willing to help with that part.

[–] [email protected] 1 points 2 weeks ago

But that's what I'm saying, that choice is axiomatic. I think most people would agree, but it's a belief, not an unquestionable truth. You're choosing something to optimize and defining that to be good.

I'm not really arguing against this tho (perhaps the choosing part, but I'll get to it). I'm saying that a goal post of "axiomaric universal good" isn't all that interesting, because, as you say, there is likely no such thing. The goal shouldn't therefore be to find the global maximum, but to have a heuristic that is "universal enough". That's what I tried to make a point of, in that the golden rule would, at face value, suggests that a masochistic should go around and inflict pain onto others.

It shouldn't be any particular person's understanding, but a collectively agreed understanding. Which is in a way how it works, as this understanding is a part of culture, and differs from one to the other. Some things considered polite in the US is rude in Scandinavia, and vice versa. But, regardless, there will be some fundamentals that are universal enough, and we can consider that the criteria for what to maximise.

[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

I think it is easy enough to argue without making it circular. As for "good", I don't think an objective absolute and universal definition is necessary.

The argument would be to consider it an optimization problem, and the interesting part, what the fitness function is. If we want to maximise happiness and freedom, any pair of people is transient. If it matters that they be kind to you, it is the exact same reasoning for why you should be to kind to them. Kinda like the "do unto others", except less prone to a masochist going around hurting people.

[–] [email protected] 9 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

There is a different side to this equation too. Locally sourcing production. There is no surplus stock that needs to be thrown unopened. No shipping of some part that solves some particular problem. Replacement parts can be made for things that would otherwise be cheaper to buy new and dump the old one, etc.

[–] [email protected] 10 points 2 weeks ago (3 children)

Maybe this was an intentional leak. Now the Nintendo lawyers can claim they've used stolen proprietary code?

 

I'm trying to find good gaming experiences for wife, who has some typical non-gamer traits, but also some otherwise hardcore traits. I find it hard to make sense of it, and I'm wondering if this is the right community to get some help and suggestions.

Past gaming experience:

  • Sims 2: ~1000s hours on Sims 2. Loves the design of houses and villages, rather than the psychological experience of the inhabitants.

Which is where I thought that there has to be some experience out of the huge collection of games that can be fun. Luckily, being a fan of Harry Potter, Hogwart's Legacy ended up being a big hit, and great introduction to 3rd person and open world mechanics.

I've tried suggesting games, but none really sticked. Until...

  • Armored Core VI: Fires of Rubicon..... not, my idea. She was bored, and picked it at random from the list of installed games while I was away for some days. Doesn't seem to mind the difficulty spikes or dying 60 times in a row because of movement mechanics. And, it's not like I'm coaching. This is all her. I would never have thought to even suggest this game.

So, I need some help with finding suggestions, since I'm apparently a bit clueless. These are some constraints:

  • ADHD and very easily bored. RDR2 would be a great recommendation, except that the game is very tedious. It might work if one got hooked, but, I doubt it'll happen. Hogwart's Legacy got past it by the setting and world building. Horizon: Zero Dawn on the other hand is an absolute no-go.

  • First person mechanic might be a challenge. 3rd person works a lot better. Not entirely sure why.

  • Competitionist to a fault. Hogwart's Legacy was 100%-ed beyond what the game was able to properly track. If a game hooks, it hooks deep.

  • Not a fan of gore, horror, and zombie themed games. Or in general enemies who look like they are having a bad time.

  • Probably not a fan of complex game systems if one is forced to understand it. (AC6 just.. let's you fly around and shoot things, even though you really should understand all of it). It's fine to sneak in game systems after getting hooked, but not as a prerequisite. If that makes sense.

  • Strategy games and turn based games are probably not a fun time.

  • Likes pretty worlds, but not a fan of artsy 2d stuff like Gris, or the many platformers of that type. Maybe Ori might be pretty and cute enough to work. It's a weird balance.

  • Playstation 5 is what is most readily available and perhaps more importantly, low effort. Though PC could be an option.

  • Doesn't mind a challenge that would be frustrating to most people, as long as one can get back into the action immediately. She doesn't have "gaming skills", and it's fine to be punished for it, but not with tediousness. For example Hollow Knight would be a game that is 99% getting to a boss and 1% getting killed by the boss. Not very fun. So the game design also matters. Demon Souls would have this same issue. Checkpoints in AC6 is probably a big element in why that game seems to still be fun.

Edit: some more constraints

  • English is not a first language. So it's a somewhat higher threshold to get drawn in by text based storytelling.

Here is what I've thought so far might be good games:

  • Monster Hunter: Probably amazing if one gets past figuring out all the mechanics. I haven't played this myself.

Hm... and I'm a bit out of ideas. Suggestions?

 
view more: next ›