mb_

joined 1 year ago
[–] [email protected] 1 points 1 week ago* (last edited 1 week ago)

There are a few ways to do it, but you don't use caddy for SSH.

  • host SSH on port 22, forgejo on a different port. Expose both ports to the internet
  • host SSH on a different port, forgejo on port 22. Expose both ports to the internet
  • host SSH on port 22. Forgejo on port 2222. Only 22 exposed to the internet. Change the authorized_keys user of the git user on host to automatically call the internal forgejo SSH app

Last option is how I run my Gitea instance, authorized keys is managed by gitea so you don't really need to do anything high maintenance.

~git/.ssh/authorized_keys:

command="/usr/local/bin/gitea --config=/data/gitea/conf/app.ini serv key-9",no-port-forwarding,no-X11-forwarding,no-agent-forwarding,no-pty,no-user-rc,restrict ssh-rsa PUBLICKEYHASH

/usr/local/bin/gitea:

ssh -p 2222 -o StrictHostKeyChecking=no [email protected] "SSH_ORIGINAL_COMMAND=\"$SSH_ORIGINAL_COMMAND\" $0 $@"

127.0.0.14 is the local git docker access where I expose the service, but you couldn't different ports, IPS, etc.

[–] [email protected] 1 points 1 week ago

Damn.. You too?

[–] [email protected] 3 points 1 month ago

That has not been my experience... amdgpindriver was crashing quite often, gfx ring 0 timeout. Tons of people with that problem forums. I managed to adjust some parameters and fix it eventually.

VRR doesn't work properly, I can get it to work, burnout is a shore every time.

I have both and nvidia and an amd GPU, and with xwayland fixed, the nvidia one can run just as well.

That said, paying 2k for a GPU to have raytracing and 24gb of RAM isn't that attractive.

[–] [email protected] 2 points 1 month ago

Hello fellow homelabber

[–] [email protected] 2 points 2 months ago

distcc so you can compile on the faster ones and distribute it

[–] [email protected] 16 points 4 months ago (3 children)

Nerfing things on a PVE game that's supposed to be fun shows a lack of creativity.

You can buff the other things while finding better ways to increase the difficulty, instead of just boosting health and throwing more enemies, but that's the "easy" button.

[–] [email protected] 7 points 5 months ago

I think you meant no data cap.

[–] [email protected] 13 points 5 months ago (1 children)

The right thing to whom? Shareholders? (=

[–] [email protected] 1 points 5 months ago

It hasn't crashed yet, but I won't be able to test it for a couple weeks (vacation time \o/).

For normal use, it looks like the crash is resolved or, at least, as stable as 6.7 was. Next test is to play Helldivers 2 with the Vulkan backend and see if it crashes or run.

[–] [email protected] 1 points 5 months ago (2 children)

Powercolor, red devil.

Under 6.7 I was able to find some a combination that was usable for a few days.

With 6.8, timeouts would happen within 30 minutes.

I fiddles with sched_job module option and the system seems stable now.

[–] [email protected] 1 points 5 months ago (4 children)

They still have, I replaced my 3070 with a 7900 xtx and the 7900 is constantly freezing with ring GPU errors and drivers completely effing up the system. I have already replaced it twice, and I am using workarounds to not hit bugs, but they happen every few days...

[–] [email protected] 1 points 5 months ago

I can't remember all the details, but depending on the CPU you are running you may need some extra configuration on opnsense.

There were a few issues, on my servers, running on older Intel Xeon CPUs, but I eventually fixed them adding proper flags to deal with different bugs.

Other than that, running on a VM is really handy.

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