macmacfire

joined 1 year ago
[–] [email protected] 1 points 11 months ago

My biggest problem is that searches don't fucking work anymore. It now defaults to searching the channel you're in, but what if I'm look for a particular message and I don't know what channel it's in? Then there's also searching PMs is so much more complicated now and doesn't even show you who sent the message in the results.

[–] [email protected] 2 points 1 year ago

To each their own, but I think removing the differing life spans makes the races more flat and indistinct.

Personally I think they're twice as flat and indistinct when they all live to be 450 years at minimum. From Half-elves to Dwarves to fucking fish people, everything seems to live ten times as long as humans do in fantasy. I agree differing lifespans is interesting, but humans shouldn't be dying at less than a quarter of the lifespan of everything else.

[–] [email protected] 4 points 1 year ago

Now THIS is a real Swiss Army Man.

[–] [email protected] 1 points 1 year ago

As someone has mentioned, "Pass" and "Fail" are not the only possible outcomes of any given role. That's why there are numbers on the dice besides 1 and 20.
Also, the GM doesn't usually(and also shouldn't, with everything else they need to keep track of) memorize every aspect of all their players' character sheets - they don't necessarily KNOW if the check is impossible to pass or fail.

[–] [email protected] 1 points 1 year ago

I don’t know if 5th has that as an official rule or it’s a common house rule.

It's mentioned somewhere in Chapter 8 of the DMG.

[–] [email protected] 2 points 1 year ago

Magic should be powerful, yes, but non-magic users should be able to function.

[–] [email protected] 3 points 1 year ago

I’ve always house ruled that it didn’t make sense for a character to fail at the thing they’re the best at.

House Ruled? That's RAW. Crit Fails and successes only apply to attack rolls and death saves. And that's how it should be.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

High School Tech Theatre Teacher. Many of the teachers in the theatre department at that school had somewhat of a reputation. This one, I felt at first, might've been unearned. She seemed genuinely good at her job, besides the occasional slip-up. During one class period, she explained to the class that she expects us to set up our big giant table and the chairs for it(It was a rather unfinished building specifically for the theatre department with no actual classrooms, so our classroom was actually just a square nook in a hallway.) before class began so we could get through lessons faster. Reasonable request, that's fine, we were getting rather...nothing done for awhile because of how janky it was to have a classroom setting like that. That's not necessarily her fault.
One class, though, there were some band students moving their instruments - talking cellos, saxophones, tubas, entire drumsets, and other big and/or fragile instruments and class materials - to the auditorium nextdoor through said classroom which was...just a hallway. Y'know, using the hallway as it's supposed to be used, rather than as a classroom. We, as people with common sense, didn't start moving around our heavy class materials likely to cause injuries just to make the path even narrower than it already was. Once class started, teacher RAILED at us for about a minute. She was clearly SEETHING as she ranted about how when she says to do something we do it. One student tried to explain our reasoning for the delay, even saying "There were other students moving heavy stuff through here. Why would we form a big block?" Her response?

"Why would you not?" I am not fucking joking, those were her exact words. She then interrupted him before he could respond and told him he was saying he didn't care what she had to say and he was being disobedient. When he tried again to explain himself she threatened to send him to the principal.
This was not the only thing she did that proved to me she was a power-tripping removed who saw us students as her inferiors, but it was the one thing I just can't get out of my mind because of just how absurd it was in the moment. The only funny part was that she didn't even realize she was taking up MORE class time than we took setting up as she raved about such a petty issue because we apparently questioned her authority.

[–] [email protected] 2 points 1 year ago (1 children)

that isn’t the teachers fault.

The...the teacher was literally encouraging his punchable behaviour though.

[–] [email protected] 3 points 1 year ago (1 children)

You put that WAY better than I did.
And yeah, At this point Casters really can just do everything martials can, better, and more. There's just no denying that.

[–] [email protected] 2 points 1 year ago

Most spells also used to cost something to cast other than a spell slot. When your only limitation is 8 hours of rest, magic scales wildly out of control.

This post I made just...keeps coming back, doesn't it?

Or play a system with better design instead of trying to force the wargame to be anything other than what it was designed to be.

Okay fair, I suppose. That is part of why I mention Pathfinder in the post, though, so...Eh. Whatever.

[–] [email protected] 3 points 1 year ago

No I absolutely agree with you on both of those points - Martials need more resourceless abilities, and casters are too strong and nerfing them is an absolutely essential step. People are too resistant to nerfs, but PF2e casters are just as competent as ever - they were made less omnipresent because the problem isn't just in how absolutely shafted martials are(though that is definitely a big, BIG issue that WotC seems to not even be trying to hide anymore), it's the fact that magic is too cheap for such powerful effects, while martial abilities are just as if not more expensive for less.

Honestly, the main example I turn to regarding both of those points, and WotC absolutely hating martials, is one single ability - Commander's Strike.

When you take the Attack action on your turn, you can forgo one of your attacks[1, ah ah ah] and use a bonus action[2, ah ah ah] to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die[3! ah ah ah]. That creature can immediately[This Count Dracula joke doesn't apply here...] use its reaction[4! 4! Ah Ah Aaaahhh!] to make one weapon attack, adding the superiority die to the attack's damage roll.

Have you figured out what the muppet vampire was counting? That's right, Resources spent by this fighter ability! And the total count is FOUR. FOUR ENTIRE RESOURCES SPENT BY THE PARTY, THREE OF THE FIGHTER'S AND ONE OF THEIR ALLY'S, ON ONE ABILITY. SPELLS NEVER COST MORE THAN ONE SPELL SLOT EVEN AT 9TH! WHAT THE FUCK?? Let alone the fact that all you're getting for it is...A single extra attack from an ally that turn. With a bonus to damage, sure, but that only applies if it hits. And to add insult to injury, it says "immediately," so the one getting it can't even delay it to decide the optimal target or save it for a particularly sticky situation.

The game and its players seem to just put more expectations on the non-magical people for them to be able to do anything than casters, who can just do things with no strings attached.

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