jonc211

joined 1 year ago
[–] jonc211 3 points 3 weeks ago (2 children)

That’s dedication. Where are you up to now?

[–] jonc211 9 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Yeah, that’s my dilemma. I wouldn’t say I can support a stready stream of rockets with LDS and blue circuits yet.

I have a nice ratioed 45 SPM starter build set up, but because it’s all ratioed then if I’m researching yellow science I don’t have a lot spare to go towards rocket production.

I think I might add a few more resources without going too crazy and then head to Vulcanus. Building a proper smelting setup with foundries seems very cool.

Will be next week before I get to that point though.

[–] jonc211 15 points 3 weeks ago (9 children)

I’ve got all the Nauvis sciences automated as well as getting my first space platform set up. That’s sending a steady stream of space science down now.

I’ve put in quite a few hours over the first two days, but won’t be able to play for a while now.

Currently torn between trying to set off for another planet or scale up my Nauvis base to better support things going forward. Former seems more fun. Latter seems more sensible!

[–] jonc211 89 points 1 month ago (1 children)

Darrell was educated here

[–] jonc211 40 points 1 month ago (6 children)
[–] jonc211 31 points 1 month ago

I told you. I’m not Xena, I’m Lucy Lawless

[–] jonc211 13 points 1 month ago (2 children)

https://mitpress.mit.edu/9780262046305/introduction-to-algorithms/

This one is pretty hardcore. I bought the 2nd edition of it over 20 years ago when I started my career as a developer due to not doing a CS degree.

[–] jonc211 122 points 1 month ago (2 children)

It’s not necessarily how far things are, it’s that you need a car to get to places in a sensible way.

I’m a fellow Brit, but have stayed in suburban US enough to have experienced how different it is. You might have a supermarket a couple of miles away, but if you want to attempt to walk there, you’ll often be going well out of your way trying to find safe crossing points or even roads with paved sidewalks.

Train stations are mostly used for cargo in most US cities. If you don’t have a car, you’re pretty much screwed.

Some cities are different. NYC being the obvious one. You can get about there by public transport pretty easily in most places there. San Francisco is another city that is more doable without a car, but more difficult than NYC.

I stayed near Orlando not too long ago and there it’s just endless surburban housing with shops and malls dotted about mostly along the sides of main roads. You definitely need a car there.

[–] jonc211 4 points 1 month ago

Also take a look at the Specification Pattern for something similar.

That’s something I would only use if the logic becomes very complex, but it can help break things down nicely in those cases.

[–] jonc211 5 points 1 month ago

An annual degradation of 1.8% over 20 years gives more than 69% capacity the end of the period, so it’s better than what you posted.

Each year, you have 0.982 of the previous year’s capacity (1 - 0.018), so the capacity at the end of the 20 years is 0.982 ^ 20.

[–] jonc211 15 points 1 month ago (2 children)

I was unsure about this as I read the start of the article. The territories system allays most of my concerns though. It basically puts the onus on you to go and pro-actively defeat the worm that owns the territory before expanding into it.

If it had been the case where the worms can come and attack you wherever you are, I think that would have been a nightmare. Glad there seems to be a reasonable balance.

[–] jonc211 8 points 2 months ago

But it’s not a mini pig. It’s over 200 miles long

 

I've just set up arcosphere balancing in my K2SE playthrough.

My set up is relatively simple, though it uses a lot of combinators! I'm taking the inputs for a recipe as signal I and the products as signal P. If I > P then I request the inputs for that particular recipe.

I then added a slight tweak to multiply the products by 1.1, so the inputs need to exceed products by 10% before the request comes through.

Initially, it never reached equilibrium and the gravimetrics facilities would keep churning away. With the extra 10% buffer, it settles down a lot more easily and kicks in only when things start to become more unbalanced.

I've been producing naquium tesseracts and DSS3 data cards for a while now and it seems to be hanging together.

I had a hiccup early on when I ended up really unbalanced due to the length of time bots were in the air with arcospheres leading to the balancing running amok. My fix for now has been to move DSS3 and tesseracts close to the balancing area, but not sure this is going to be sustainable. Let's see!

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