Absolutely out of line. Even if every word you said is true, and You've got all the receipts to back it up. Messaging random employees on LinkedIn and then posting the chat, their name, and position is not the way to spread that information.
dalarist
I said fresh, not Todd Howard's prototype
More worrying is that he mentions how long you can support a game, so I guess we're just gonna say that 12+ years between games is normal.
Nice, got some really good tidbits in there, and I especially like your opening, giving some context to understand the rest of the article
I just started reading the pathfinder 2e core book. It's really interesting compared against 5e. I'd like to convince my group to give it a try, but I'm running Deathwatch right now, then there's 2 or 3 other campaigns lined up before the DM hat will get back around to me, so it might be a minute before I get around to actually playing it.
I had a chance to play a CoC one shot recently, it was really good!
Jeez, when you play a board game you really decided it's an all day event. Both Arkham Horror and Twilight Imperium take forever every time I've played them
Ooh, we picked up the digital version of Scythe because it was a few dollars during a Steam sale, we've only played one game so far, but it almost immediately jumped onto our list of games we're planning on buying.
We've got 20 or so devs and some infrequent contributors commiting to a pair of mono-repos, with some extra steps between them.
Our process looks like this:
- develop on a feature branch
- get two or more reviewers, sometimes devs that you've been talking with about the design, but if you don't know who we have a list of devs for different product areas.
- only our newest stuff has auto-linting, otherwise style and static code analysis is all manual, but we're trying to automate as we go
- need at least one approval to merge, not by any got rules, just by convention
All the code reviews are asynchronous, we're a distributed team so we don't like sit down in a room to talk about it, just comments on the PR.
Sometimes however you find a fix so small, you just commit and push to master. I'm not really in favor of that, but it happens.
Haha, maybe we're too casual to "hate draft". Anytime we block each other it's incidental
I just got the Europe, I want to get Oceania soon. And Asia looks so cool. I kind of hope new mechanics they introduce are more impactful than the European end of round abilities. Those seemed to kind of flop for us.
"Added backoffs and logging for rate limiting"