beefsquatch

joined 2 years ago
[–] beefsquatch 3 points 10 months ago (1 children)

I got mine from Boardsource, last vendor to get and ship them out. It's a whole clusterfuck lol, check out their discord if you want to feel the pain

[–] beefsquatch 4 points 10 months ago (1 children)

I've been happy with it, I have it setup with drag scroll and some extra code from reddit to reduce the sensitivity of drag scroll. I bought the fully assembled version. I do wish it was easier/possible to get a different colored ball

[–] beefsquatch 3 points 10 months ago

{"name": undefined} is also different, checking with something like hasOwn

[–] beefsquatch 18 points 11 months ago (1 children)

Depends on how cool they are

[–] beefsquatch 6 points 1 year ago (7 children)

I hate the term web5 but the tech stack described here is much better than anything else I've seen. https://developer.tbd.website/projects/web5/

[–] beefsquatch 4 points 1 year ago

One could even say... too much tuna?

[–] beefsquatch 2 points 1 year ago

stair city over here

[–] beefsquatch 1 points 1 year ago (1 children)

It is! I have most of their other records too haha

Yeah I keep meaning to get some stands but can't find ones I like

[–] beefsquatch 11 points 1 year ago

He's never even set foot in a gym!

[–] beefsquatch 2 points 1 year ago

Sometimes you do want state variables in the dep array. Not super often but it does happen.

And you shouldn't just always use an empty array. That creates fragile components. Even for effects that you want to just run once. Always follow the eslint rule

[–] beefsquatch 7 points 1 year ago (2 children)

You're updating state, that your effect hook depends on, within the hook. So every time the state is updated the effect is run, which updates states which runs the effect etc.

You should use something like react query to handle async data

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submitted 2 years ago by beefsquatch to c/meta
 

From here the stats are far lower than viewing from lemmy.world. is it just me?

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