ampersandrew

joined 7 months ago
[–] [email protected] 49 points 23 hours ago (1 children)

They're also in the enviable position of having made a game with some of the highest profit per employee in history, so they're not under the pressure that most are.

[–] [email protected] 1 points 1 day ago

Yeah, last year was not a weak year. There was a new highly-regarded Zelda game as well, which is easy to forget when Baldur's Gate 3 won every award so unanimously.

[–] [email protected] 0 points 1 day ago (1 children)

I'm not asking you to stop liking a studio you like, but I am asking you to take them off of the pedestal you put them on. If you care about the SKG campaign, that new shooter of theirs is at odds with it.

[–] [email protected] 2 points 1 day ago (3 children)

Whether it's any more exploitative than any other game, it's still got all of the same baggage. It's always online and will one day be unplayable, and it's relying on continual revenue to support it rather than just selling it for an up front price and letting it rock, which both encourage exploitative monetization anyway.

[–] [email protected] 4 points 1 day ago (2 children)

I know, but this past year in particular, there wasn't much contention over what the game of the year was.

[–] [email protected] 11 points 1 day ago

If I buy the game on Epic, I'm given no assurance that the game will continue to work for me on Linux. Others will have different issues with the service that Epic offers. I'm not going to buy from Epic just because Valve has reached some threshold of market saturation.

[–] [email protected] 6 points 1 day ago (4 children)

Not with how unanimous BG3's award was at basically every outlet.

[–] [email protected] 1 points 1 day ago (5 children)

Didn't they just announce a live service shooter? Isn't that caving into current money-making models?

[–] [email protected] 8 points 1 day ago

Probably not, unless Remedy buys the publishing rights back from Epic, which they did for Alan Wake 1, from Microsoft.

[–] [email protected] 0 points 2 days ago

The cheat in this case would send legitimate actions. Like maybe you, the human, would have missed the headshot, but your cheat corrected to the inputs that would have landed one.

[–] [email protected] 10 points 2 days ago

They bought Easy Anti-Cheat during the Fortnite boom.

[–] [email protected] 9 points 2 days ago (1 children)

Well, we've seen gameplay of this one already, and it's got more in common with Dishonored than it does Vampire: The Masquerade - Bloodlines. I'll happily be pleasantly surprised, even if that means they made a really good vampire version of Dishonored, but I also know The Chinese Room's track record, so it would be really wild if this was somehow the game that Bloodlines fans wanted.

 

Now if only they could more clearly communicate when games are playable offline.

 

Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.

 

This sucks.

 

Lots of changes in here that will take a trained eye to see, and there are plenty that I couldn't spot.

  • Sol's Heavy Mob Cemetary looks like you can combo into it now, perhaps finally making it useful 3 years after launch.
  • Faust can launch an afro at you with the golf club.
  • Asuka can change decks during mulligan super.
  • Zato can combo into command grab (presumably to allow him agency to rebuild Eddie meter).
  • I can't tell if they reworked Baiken parry or if this is only on clash, but it now puts the enemy into a punishable crush state.
  • Ramlethal gets diagonal sword throws for some reason? Did she need that?
  • Goldlewis can cancel Behemoths into other Behemoths?! I play this character, but did he need that?! It does not appear to be any more scaled, lol.
  • Potemkin Buster has armor on it now, yikes!
  • Johnny's Mist Finer destroys projectiles.
  • I think Jack-O' now has a dash cancel off of soccer kick.
  • Slayer can cancel his Dandy Step mixups now. Sure, he needed that... /s
  • Nago can convert off of popping blood rage in the corner.
  • Anji can cancel spin followups into a new spin.
  • I-No can kill her music note after it's been set and cancel the recovery.
 

Information originally from MinnMax's Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.

 

Tencent would be capped at a 10% stake. The Guillemot family would remain in control, just the way they want it.

 

The Prompt

Anecdotally, I've seen a lot of people jaded with modern gaming. I understand why. If you only see the games that have the most marketing, which are the ones you're most likely to see for obvious reasons, then you're primarily seeing the likes of AAA games with second-job-esque battle pass FOMO tactics, loot box gambling, pay to win, and constant reminders that you're missing out on the full experience of the game like coming across fan favorite characters in the DLC of an already-expensive Star Wars game. The plural of "anecdote" is not "data", but it could be this fatigue with the games that the average person is aware of that has led to a drop in spending and the crash that the industry is currently facing (but let's not sugar coat it; there are surely other factors, too). I sympathize with these people, but respectfully, there's a whole wide world out there of great games that never ask for a dime after it's in your possession, so let's call out those games and spread the word.

The Rules

  1. One game per top level comment, with the game name behind a "#" symbol so that it forms a heading, and platforms it's available on in parentheses. Leave a brief synopsis with no spoilers and a brief critique. I'll be starting us off with a number of examples. Upvote the ones you agree with, and leave a comment on the top level one for discussion.
  2. The game should have no paid DLC, no announced paid DLC, and feel like a complete product as it stands right now. I actually don't mind the most common types of DLC, like what you would find in the Paradox model, but I know there's a large enough contingent of folks who really do mind, so any DLC whatsoever is a deal-breaker for this thread. I'm making an exception for soundtrack and artbook DLC since, as far as I know, the existence of this stuff doesn't bother anyone and just allows for avenues for certain artists to get a better cut for their work from super fans. I'm not making an exception for cosmetic DLC like you'd find in V Rising, as innocuous as I personally find it to be.
  3. The game's first release must have been in 2024. By this, I mean that if it came out on PS5 two years ago but launched on PC this year, it doesn't count, so no God of War: Ragnarok. No collections of old games like Marvel vs. Capcom.
  4. No early access games, except for games that were in early access and hit v1.0 this year. So no Palworld, but Satisfactory is on the table if you'd like to recommend it. I personally didn't care for it, but if you did, feel free to list it!
  5. Only games you've played thoroughly enough to be sure you'd recommend it. If you only started playing the early chapters or levels, maybe let someone else recommend it, just in case the quality nosedives later on. I'm personally only recommending games I've finished or beaten, though that definition admittedly becomes challenging with the likes of UFO 50.
 

If you don't retain some kind of actual ownership, they will not be allowed to use terms like "buy" or "purchase" on the store page button. I hope there aren't huge holes in this that allow bad actors to get around it, but I certainly loathe the fact that there's no real way to buy a movie or TV show digitally. Not really.

EDIT: On re-reading it, there may be huge holes in it. Like if they just "clearly tell you" how little you're getting when you buy it, they can still say "buy" and "purchase".

 

They seem to be very caught off guard by Star Wars: Outlaws' underperformance, and after investor pressure, are trying to massively course correct. This is what happens when you vote with your dollars!

 

A half hour, 20 PS5 games, at least one PSVR2, ahead of TGS.

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