It’s kind of nice to be scrolling through a couple pages and then “finish” all of the content in a short break or two. Much healthier way to interact on the internet, rather than an endless stream of low quality content and recurring posts.
Unkechaug
I can feel the difference already. Really enjoying it here and while I wouldn’t let some technical difficulties stop me, I think it will help grow the community. Thank you!
It’s been a month without patience since TOTK dropped, and I am working on We Love Katamari Rerolled in between. Will likely resume my patience after I’m done with these but it might be another couple posts before that happens. Interested in what everyone else has been up to though and hoping to contribute to the community and increase engagement!
Love the patient gamers subreddit but considering this community is so large already, I think I might make this my new home regardless of what happens to the subreddit. I hope others decide the same, perhaps we can start getting some good recurring posts and organized content to kick start this place.
In the meantime I’m gonna try and put forth some nice conversations in the comments.
I’m a huge fan of the game, and replay it ever bunch of years. People really criticized it because Sony was getting in on the JRPG craze. It got compared to FF7 and dropped in between FF8 and FF9 which drew a lot of comparisons. But I think you made some great points about what the game did a lot better than its peers. Gameplay was strong.
The addition system was awesome at a time where turn based RPGs were a bit static, and though the characters were a bit cliche I loved the story it told and the world building the game did. I’ve been pining for a prequel set during the dragon campaign. It’s a huge risk and would need a large budget, for a limited audience that even knows the franchise. Still, I think there’s plenty of untapped potential and it could be a big hit.
Lots of iconic parts in that game, very memorable areas and moments. Awesome soundtrack, the menu theme and Bale’s town theme are two songs that I think about and hear in my head to this day.
I’ll never forget my first experience with the series. Mind you this was before the constant bombardment of footage from the internet and media. I recognized the box and read some good things in magazines about how insane the game was, and since it was a budget title figured what do I have to lose? Booting up for the first time and watching the intro video was sublime. It’s been one of my favorite series ever since.
I took a break from TOTK to get into We Love Katamari Reroll, and I’d rank it up there among the best games on Switch. Both it and the first rank high amongst my favorite Switch games and are one of the most unique games around.
In the same vein as Katamari, though nowhere near as good, is Donut County. It usually goes on sale for like $3 and is worth the price just for the experience. Fits basically if Katamari was a hole and instead of the prince you have a raccoon that expands when things fall into the hole. Don’t go in expecting greatness but it’s solid and off kilter, can scratch the itch for something like Katamari if you’ve already experienced them all.
Yeah it’s going to be a small drop in the bucket for some time, but I am pretty optimistic that if the best content creators and mods move over, the rest will too. The best part is the bottom barrel users will remain at Reddit and we’ll relive the glory days before Reddit reached critical mass.
In the meantime I think we are so used to the big subs being awful that we don’t realize the big communities on Lemmy being quality of small subs at Reddit.
What was the explanation given, or is it just a generic suspension attached to this message?
Give me OOT with the systems created with BotW /TotK. There is so much potential here for freedom here the way you could complete dungeons in different orders, while still adhering to a classic dungeon-with-items Zelda formula. Lighting fires with bombs vs arrows vs thrown torches. Reflecting light with mirrors or a mirror shield. Even using enemies’ attacks or weapons to do so. If this was part of the core design of the game, it could be treated like how sequence breaking is now sanctioned in Metroid games and part of its design.
I think a 3rd party might be able to do this while Nintendo charges forth with their new vision, and this would probably be my favorite style of Zelda game.