My players aren't murder hobos, but the tavern is in a bad part of town and suddenly has a bunch of magic items
SwiggitySwole
That was how it worked in the playtest. The sidebar saying "pick a race you really are and pretend to be half the other race" is gone from the 2024 PHB. Rules as written, you can only be fully one race, this of course doesn't actually matter as the whole thing is imaginary bullshit but in organised play it'll sometimes come up.
Also be careful of the shield spike, the dwarf in the diagram would have just stabbed himself
Demiplane is dndbeyond for RPGs other than dnd*, currently pathfinder 2e, alien RPG, avatar legends, the 2 critical role RPGs, and some others.
*They're also adding 5th edition soon, but it's currently just the dnd 5e SRD and kobold presses Tales of the Valiant, not the full dnd 5e
Even worse, Roll20 development is not only slow, player made solutions to issues are locked behind a paywall.
Making your customers pay you a monthly subscription to fix your product for you and then charging other customers a monthly subscription to access the fixes you didn't make is a grift so insane it's bordering genius.
In addition to what others have said about Loss, the text of the tweet is referring to the Long Term Nuclear Waste Warning message from the early 90s
This place is a message…and part of a system of messages…pay attention to it!
Sending this message was important to us. We considered ourselves to be powerful culture.
This place is not a place of honor…no highly esteemed deed is commemorated here…nothing valued is here.
What is here was dangerous and repulsive to us. This message is a warning about danger.
The danger is in a particular location…it increases towards a center…the center of danger is here…of a particular size and shape, and below us.
The danger is still present, in your time, as it was in ours.
The danger is to the body, and it can kill.
The form of the danger is an emanation of energy.
The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited
Could be nuggGts
One of the packages says freedom nuggots, the other says freeedom nuggets. Neither is correct.
On the off chance that happens I'd probably give them one of the beast traits, probably one of the ones that's less useful like keen smell or web sense
This is a really good idea, I might make their laws very simplistic. I might even steal the ones from Animal Farm.
In my mind the mongrelfolk definitely won't be inherently evil. Paranoid or scared of outsiders, definitely. But they should have near-human intelligence, but slightly diminished.
Professor Moreau to me is the evil one but purely because he doesn't hold much regard for the lives of the people he has experimented on, especially in a world with polymorph magic and Druidic wildshape. Though Moreau will be helpful to the players and give them no good reason to kill him, since they're his chance to regain control of his lab.
I've been going back and forth on if Moreau will want the mongrelfolk dead, since they'd hold more scientific value to him kept alive.
I've not seen either of those but a quick search shows me that's 51 episodes of one series, 64 of another and a movie. That might be a little bit too much for the amount of prep time I have
We were playing blades in the dark, they were sneaking into the back of a warehouse to steal some blood while the rest of the party made a distraction out front, the dog was right there and he didn't think he'd be able to sneak past it. He could have stabbed it but chose not to I guess. Maybe he thought that would be more cruel?