StudioLE

joined 2 years ago
[–] StudioLE 2 points 1 year ago (1 children)

Ubuntu because it requires the least amount of hack fixes to get working.

And snap has vastly simplified software installation.

[–] StudioLE 6 points 1 year ago (1 children)

That's rather optimistic. I'm pretty sure it's daily. Although, perhaps it's only once a month that it gets upvoted

[–] StudioLE 0 points 1 year ago* (last edited 1 year ago)

This is the catch 22 of PC gaming. On the one hand you've got people complaining that the latest games require high end hardware to run on release day - and simultaneously at the other end of the spectrum people are complaining that supporting low end hardware is dragging a game down?!

[–] StudioLE 13 points 1 year ago* (last edited 1 year ago) (1 children)

Yep, the citizens are now far smarter in their path finding. They'll walk quite a distance now, or follow a route via multiple different transport types.

A feature I'm really enjoying is pedestrians will walk along routes not intended for them if you've failed to provide adequate pedestrian routes. They will walk alongside a highway without a pavement if it saves them time. Or even more recklessly I've got people finding their way onto my rail tracks to shortcut their way to the station in places I've failed to put pedestrian paths.

Each citizen has their own preferences too, They'll take whatever transport is most suited to them. There's a surprising amount of depth to it.

When traveling by car or public transport they choose:

Teens - the cheapest route.

Adults - the quickest route.

Seniors - the most comfortable route.

https://cs2.paradoxwikis.com/Citizens#Age

This cost is calculated using multiple factors such as the city’s road network, traveling time, travel cost, agent preferences, and more which we will cover in more detail below. Furthermore, agents will adjust their route based on events along the way. They may change lanes to avoid a car accident or a stopped service vehicle or make room for a vehicle responding to an emergency.

https://cs2.paradoxwikis.com/Traffic

Cars have seen massive improvement as well. They do indeed now pull into another lane to make way for emergency vehicles.

No longer do citizens store them in a magical pocket, they need to find parking which can be roadside or in dedicated parking structures.

Roads can be upgraded to remove roadside parking, given wide pavements, you can add signage to prevent left hand turns etc. But rather enjoyably some more reckless drivers will ignore your road layouts and intentionally take turns they aren't allowed to, or if a road becomes blocked they will perform an illegal u-turn and find an alternative route.

Honestly, I'm really not understanding why this game is getting so many people complaining. Sure it has bugs, but the core mechanics are working perfectly fine - it's an incredible feat of software engineering.

[–] StudioLE 1 points 1 year ago* (last edited 1 year ago)

Enscape provide real-time photorealistic VR rendering for architectural software ( https://enscape3d.com/features/architectural-virtual-reality/) so with some conversion of the geometry from unity the only missing link is interactivity.

[–] StudioLE -1 points 1 year ago (3 children)

I've never understood 4k. Surely it's better to play high settings on a QHD screen than medium on 4k?

[–] StudioLE 16 points 1 year ago (1 children)

I'd actual prefer they avoided going for photo realism, it always tends to fall short. The art style they've developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.

[–] StudioLE 3 points 1 year ago

Interesting. It looks like that was the case in the past but they eventually adapted https://vimeo.com/blog/post/new-upload-rules/

 

cross-posted from: https://programming.dev/post/5266864

I've been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result.

This is 100% in game footage and effects using the Photo Mode. Recorded using the Microsoft/Xbox Game Bar, only editing was to trim the start and end.

 

I've been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result.

This is 100% in game footage and effects using the Photo Mode. Recorded using the Microsoft/Xbox Game Bar, only editing was to trim the start and end.

[–] StudioLE 5 points 1 year ago (1 children)

Have you considered moving your email away from Google? It's easier than you'd expect

 

Following the announcement of Visual Studio for Mac’s retirement, for the next 65 hours we are offering a 65% discount on new subscriptions for Rider, the only cross-platform .NET IDE.

The offer is valid for a new one-year personal subscription purchased before 6:00 am UTC, September 4, 2023.

view more: next ›