Shadywack

joined 1 year ago
[–] [email protected] 41 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

He claims the developers are hostile to negative feedback, but for anyone who follows the issue trackers they're actually quite open to feature requests. Some get tasked with milestone goals, some for final release, but it's based on available resources and reasonable timelines.

He also claims Gnome implements things people ask for, which is one of the most hilariously inaccurate statements I have ever seen in my entire life.

From one of the comments in this video, my personal favorite is "wake up babe, new vaxry drama dropped". If he read the issue trackers on github, he would see just how aware the devs are of what they need to work on. It's actually been pretty awesome to see the prioritization of work and estimated timelines.

[–] [email protected] 1 points 3 weeks ago (1 children)

I'd love to see some of your thoughts against the hopelessness. One of the things I hear about a lot is how companies are good at union-busting. What're some of the suggestions you have in general on overcoming that?

[–] [email protected] 14 points 3 weeks ago (4 children)

Omg Manjaro is spot on!

[–] [email protected] 2 points 4 weeks ago

There was 2,177 words in the "how to fix" portion of the blog post, you dumbass.

[–] [email protected] 0 points 1 month ago

This topic won't go well on Lemmy, as soon as something outside the echo chamber shows up.

[–] [email protected] 36 points 1 month ago

An ex-CEO dipshit who got ran off because he fucked around too much, and he pretends that his old stodgy ethically bankrupt perspectives mean shit. That's hilarious.

[–] [email protected] 1 points 1 month ago

Exactly, it's wonderful news!

[–] [email protected] 7 points 1 month ago (1 children)

That really is understated and underfocused on. They're trying to save face and be hire-able, but the reality is that "stay afloat" means millions spent on vintage cars while people like that family struggle towards their future. Stay afloat my ass. It's the sneering face of evil greed that equates to "staying afloat".

[–] [email protected] 1 points 1 month ago

I was going to say, they pay the lowest percentage of real income, and that's just for the ones who do it legally. Illegal or ethically questionably speaking, they pay far less even.

 

"We overcame these abuses back then, and we can do it again" - I love this part as he breaks down the repeating pattern we saw at the end of the 1800's, and what happened when Americans of that day were fed up.

 

Notes from GamingOnLinux:

This should make the game a whole lot more accessible for many different types of players, great to see. Hopefully it won't be too long before it's rolled out for everyone.

Non-spoiler patch notes (changelog):

New Content:

- New NPC: Hildir the merchant.
- New locations.
- World modifiers added.
- 2 new crafting extensions.
- New hair and beard styles.
- New items.

Misc:

- Hair and beards are now visible when equipping helmets.
- Various visual improvements.
- Quick-stack button added.
- Manual snapping for building added.
 

Interesting results, in a nutshell it seems like Wayland/Xwayland performance on both nVidia and AMD wins slightly more than it loses. Once VRR is live in nVidia 545 series driver, for 3D games, Wayland is looking to deliver a great experience. Performance when Wine's Wayland code is ready to mainline will be very interesting given that Xwayland needs will be negated at that point.

 

As seen across many places in the Linux news (Phoronix, GamingOnLinux, other linux_gaming instances) is the new release from nVidia. For those not in the know, you most likely will want to wait for your distro's packagers to release this for your distro instead of going out and trying this installation manually.

Release highlights include the following changes from the previous beta driver:

  • Fixed a bug that caused modesets to fail in some Wayland configurations.
  • Fixed a bug that caused head-mounted displays (HMDs) to display black after a modeset.
  • Fixed a bug that prevented SLI Mosaic controls from being displayed in the nvidia-settings control panel when using GSP Firmware.
  • Fixed a bug that could cause image corruption when unbinding Vulkan sparse textures.
  • Fixed a bug that caused head-mounted displays (HMDs) to display black after a modeset.

As well as the following changes in the previous beta 535 driver:

  • Added support for the VK_EXT_memory_priority, and VK_EXT_pageable_device_memory extensions for Turing+ GPUs.
  • Improved the performance of Minecraft Java Edition on RTX 3000 series GPUs.
  • Fixed a memory leak in the NVIDIA GLX driver, as reported at: https://forums.developer.nvidia.com/t/222697
  • Added support for driving very high pixel clock mode timings such as 8K @ 60Hz. Please see the "MaxOneHardwareHead" X11 ModeValidation token in the README for details.
  • Extended Dynamic Boost support on notebooks to include older Renoir and Cezanne chipsets, in addition to Rembrandt and newer AMD chipsets.
  • Fixed a bug that caused Vulkan X11 swapchain creation to fail on GPUs without a display engine when the VK_KHR_present_id extension is used.
  • Fixed console restore on legacy VGA consoles when using the NVIDIA Open GPU Kernel Modules.
  • Added nvoptix.bin to the driver package. This data file is used by the OptiX ray tracing engine library, libnvoptix.so.1.
  • Removed libnvidia-compiler.so.VERSION from the driver package. This functionality is now provided by other driver libraries.
  • Added power usage and power limits information to nvidia-settings PowerMizer page.
  • Updated NV_CTRL_GPU_POWER_SOURCE NV-CONTROL API to report undersized power source.
  • Add support for version 4 of the linux-dmabuf wayland protocol.
  • Added NV-CONTROL attributes NV_CTRL_FRAMELOCK_MULTIPLY_DIVIDE_MODE and NV_CTRL_FRAMELOCK_MULTIPLY_DIVIDE_VALUE to allow syncing a Quadro Sync II card to different House Sync signal rates. This feature requires firmware version 2.18 or later; to download the latest firmware version, please visit: https://www.nvidia.com/en-us/drivers/firmware/quadro-sync-firmware-driver/
  • Added support for the VK_KHR_video_queue, VK_KHR_video_decode_queue, VK_KHR_video_decode_h264 and VK_KHR_video_decode_h265 extensions.
  • Added an application profile to avoid performance problems in Xfce 4 when the OpenGL compositor backend is enabled along with G-SYNC.
  • Added support for suspend and resume when using GSP firmware.
  • Moved the nvidia-settings application icon into the 'hicolor' icon theme, which allows it to be customized by other icon themes selected in the desktop environment.
  • Fixed a bug that prevented PRIME render offload from working for Wayland applications when running on a system with an AMD iGPU.
  • Fixed a bug that prevented nvidia-installer from recording kernel log output to the installer log in some module loading failure paths.
  • Changed nvidia-installer to no longer use the $XDG_DATA_DIRS environment variable. XDG data files are now installed to a path specified by the --xdg-data-dir option, or /usr/share if not specified.
  • This fixes a problem when Flatpak is installed that caused the installer to place the nvidia-settings.desktop file in /root/.local/share/flatpak/exports/share/applications.
  • Changed the behavior of glXGetRefreshRateSGI() for non-integer refresh rates to round to the nearest whole number rather than truncating.
  • Changed the compression format of the .run installer package from xz to zstd. This results in a smaller compressed package, and faster decompression performance. A fallback zstd decompressor is embedded into the installer package for systems which do not already have a zstd decompression program installed.
  • Fixed a bug that caused nvidia-installer to mistakenly unload some already loaded non-NVIDIA kernel modules.
  • Fixed a bug which caused incorrect reporting of presentation times when using the VK_NV_present_barrier Vulkan extension.
view more: next ›