LinyosT

joined 1 year ago
[–] [email protected] 11 points 1 week ago

It’s not Valve/Steam dictating this. Its a user demanding it and the devs taking the piss.

[–] [email protected] 1 points 3 weeks ago

PTDE can be played above 60 through DSFix with minor physics bugs.

Remastered cant as all the logic is tied to the fps.

[–] [email protected] 0 points 1 month ago (3 children)

Similarly, AMD had a couple of anime girl mascots for Zen/Ryzen.

[–] [email protected] 0 points 1 month ago (1 children)

What did they do to dead cells?

[–] [email protected] 1 points 1 month ago

My comfort food is charcoal

[–] [email protected] 4 points 2 months ago

A lot of people are really good at justifying the problems by completely missing the point as well. i.e people going “Oh you can just disable/hide/remove xyz” when the issue is that xyz shouldn’t be there at all or be opt in, rather than opt out.

Then there’s the people that listen to these justifications without a second thought or even parroting them, giving them extra legitimacy to other people that come across these takes.

[–] [email protected] 2 points 2 months ago

Probably like 10 or something

[–] [email protected] 7 points 3 months ago* (last edited 3 months ago) (1 children)
[–] [email protected] 4 points 3 months ago

You don't know me!

[–] [email protected] 3 points 3 months ago

It kind of depends on the story being told.

Some stories may set up some interesting ideas/concepts that could become good stories in their own right.

However there are things that are better left just being suggested and left to the consumer’s imagination, rather than outright explained.

For example, Yakuza 0 was a fantastic way of handling extra backstory stuff, especially for Majima’s side of things. It gave players insight as to why the wacky batshit character is the way he is through the rest of the series. It also gives insight into Kiryu and Nishki’s relationship, adding more weight to what happens in the first game.

I think a poor example would be the way that Metal Gear Solid V expanded on the Cobra Unit from 3. It explained that their previously unexplained supernatural abilities were actually just due to one of V’s plot devices. It took away from the mystique of leaving the cobra units abilities and replaced it with something pretty mundane.

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