Hadriscus

joined 1 year ago
[–] [email protected] 0 points 15 hours ago

that's spot-on

[–] [email protected] 2 points 19 hours ago

haaaa yes πŸ˜‚

[–] [email protected] 0 points 1 day ago (1 children)

Come on, we all have a smidge of that Ghengis Khan dna

[–] [email protected] 9 points 1 day ago

my pleasure, pay it forward !

[–] [email protected] 0 points 1 day ago (4 children)

Damn. There's some polyphony in there too. Even though it's just the one guy 🀯

[–] [email protected] 23 points 1 day ago (1 children)

well I didn't know that about him but it kinda completes the portrait in a consistent way

[–] [email protected] 40 points 1 day ago (2 children)

damn... people complaining about things getting too political bring fatigue into my life

[–] [email protected] 158 points 1 day ago* (last edited 1 day ago) (16 children)

"They are not the same as us. They come from an inferior culture that is horrible, it kills people for their identity, and it is directly antithetical to everything Western values stand for, and it is an inferior culture in all ways. It is that simple."

That santorum extract of a man probably did not see the irony hidden in his sentence. Can we charge this guy ?

[–] [email protected] 0 points 1 day ago

How dare you ?

[–] [email protected] 0 points 1 day ago

yep, and you voting for twice the amount of killing, when it wasn't necessary. History, what a bitch

[–] [email protected] 0 points 1 day ago (2 children)

Welcome to the real world. Sometimes you have to choose the lesser of two evils. It's terrible but it is also your best course of action.

[–] [email protected] 8 points 2 days ago

Mosquitoes are the bottom of the food chain. There's reason to be worried about this getting out of hand

 

I haven't even cooled down yet, literally just finished it... I don't think I've ever experienced a piece of art so carefully intentional, so cleverly crazy, or so painfully human. I've only done one playthrough, but I could guess the multitude of paths and forks, the complexity of it all, simply staggering.

My friend recommended it to me a couple weeks ago, and I went "yeah yeah, sure I'll play it". Oh, boy. I got hooked a few days ago and played through the entire last night -I think I didn't blink once during the last four or five hours. I was nearly brought to tears when I met the phasmid on the island. I was hoping so hard that holding onto that belief would pay off... and it did ! it appeared at the apex of the story, the moment of resolution, and suddenly... nothing else mattered.

So much conscientious artistry went into that world, it feels incredibly tangible. That writing was unbelievable. The art style is fantastic too of course. Perfectly wraps the whole package.

For the record, I played a mostly communist Harrier, with artsy tendencies and a logician/analytical brain, but also a strangely developed sense of authority. πŸ˜‚ Gotta admit I was kinda trying to throw off the game, but it... totally rolled with my weird build.

So yea I just needed to share. Peace !

 

It looks like text wraps because it is too long, this ends up looking a bit off. Perhaps you can try scaling it down to fit the monitor width.

Cheers,

Hadriscus

1
Mangrove tree (lemm.ee)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Hi all, here's my contribution to getting this sub off the ground : link to ArtStation (cross-posted from https://lemm.ee/post/2985781)

Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.

7
Mangrove tree (www.artstation.com)
 

Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.

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