Procedural Generation
148 readers
1 users here now
A community to discuss and share anything procedural generation related, for example game worlds and assets, or simulations whether scientific or ludic.
From Wikipedia:
Procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power.
founded 1 year ago
MODERATORS
1
2
3
4
8
Terrain generation using a triangulated mesh and plate tectonics - Procedural World blog
(procworld.blogspot.com)
5
7
8
9
10
11
12