this post was submitted on 21 Jun 2023
5 points (100.0% liked)

Procedural Generation

148 readers
1 users here now

A community to discuss and share anything procedural generation related, for example game worlds and assets, or simulations whether scientific or ludic.

From Wikipedia:

Procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power.

founded 1 year ago
MODERATORS
 

Thought I'd start off with a post, at least! This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here