Cool that it works but why would one do such a thing.
I assume you could render 3D stuff over a 2D viewport? Not really understood your setup maybe this is exactly what you're doing.
Cool that it works but why would one do such a thing.
I assume you could render 3D stuff over a 2D viewport? Not really understood your setup maybe this is exactly what you're doing.
A moment of silence for your phones security... There is nothing worse than outdated mobile devices. Maybe start thinking about using a costume ROM.
Design your game so that people don’t need to strain themselves or do repetitive actions.
Say that to the clash of clan/slot machine games
Looks like something like SimCity/City Skylines but you should rework the lighting. Everything is way to dark. And half of the picture is actually just background
I'm a little bit confused? What would Vulkan have to do with the CPU? Isn't the GPU the important part here?
Having some being worse makes yourself good... Because we are living in a binary world 😉
Because all my statements about split screen are actually just coming from general knowledge about game development and working on a network multiplayer game and assuming what would not be needed in local co-op I actually did some research about this topic now to make sure I didn't had false assumptions here.
This video here shows one Implementation of split screen https://youtu.be/tkBgYD0R8R4 of course this could be implemented differently by larian studios but I'm pretty sure the basic principle stays the same.
And the basic principle is not running the game two times. It's running two Views at the same time in the same world. So obviously there is no need to have everything twice in memory. So right now I don't see anything about what I said about split screen being proven wrong.
Of course there will be more load on the hardware for two players split screen but it's not the game running two times.
No questions that the a slower RAM compared to X or PS5 is causing bottleneck on the series S, never denied this, but this bottlenecks will go down in FPS performance and all of this can be worked around by developers by "optimising" the game. At which point this optimisation is seen as reduction in quality is up to debate. That's what I want to say.
That's a good question and obviously the answer is "it depends".
The main point we need to clarify here is what are you trying to prevent? If you want to prevent the player from accessing inventory or levels that should be unlocked later in the game and the game is Singleplayer not competitive in any way... Maybe keep your game open to be modified? I think people can decide on their own how they want to play those games. See legendary Atari code for example. However encrypting config files that hold those data should be enough for such cases if you really want to prevent the player from doing this.
If you want something like additional skins or bonus levels that can be unlocked for money encrypting files that control this in you game could be a start. But like you already said everything that is shipped to the user can be cracked and decompiled. So if you take this really serious you should maybe come up with a Server System that hold the information about what a player has unlocked and what not. But this would be quiet some work with running server cost etc. so unless you try to do the next Fortnite or Fallguys this is maybe overkill.
Last of all if you worried about cheating in multiplayer like one player editing it's healthy or position than encryption should not be the way to go instead you should definitely implemented a client server structur in which the server hold all the critical information about all clients and client are more or less "just" taking input from the player and sending it to the server.
Didn't want to be offensive sorry if you felt that way.
I think I made my point clear. Maybe I'm wrong about some details about split screen maybe we talking all about the same stuff but misunderstanding each other IDK. But again my main point is a different.
Did I at some point say that I'm the most advanced expert?
I just pointed out that many of the statements in the article don't make sense from a logical point of view. Split screen with this game on the S will be possible, I'm sure it will, but that requires additional work to do regardless of what the reasoning behind this is.
Now I just reading pointless sh*t Talk while I was trying to hold a technical conversation... But yes thank you all.
Loading in memory and rendering are different things. Of course it needs to be rendered twice but also you cut resolution in half so rendered both screens is not that much more of work.
Why not removing the import and the reference in the problematic file directly once opened with text editor?