FencerDevLog

joined 1 year ago
 

Hi everyone! This tutorial will teach you how to display a fireworks effect on the screen using a shader, which can be a nice reward after successfully completing a level in your game.

 

Hi everyone! In this video, I would describe how we can easily implement the pause and resume functionality in the Godot Engine. Since something like this involves certain pitfalls, I will show how to avoid them and do the whole thing correctly.

 

Hi everyone! Do you remember the lightning shader that I was creating in one of the previous videos? This time, we'll try something similar but less chaotic, so the code will be significantly shorter. I'll show you how to transform a simple line into something like this.

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submitted 1 year ago by FencerDevLog to c/godot
 

Hello everyone! Let me tell you something about the audio system in the Godot Engine. As an illustrative example, I will use our point-and-click adventure, Whispers of Prague.

 

Hi everybody! What you see behind me in the background of this video is the result of several algorithms commonly used in creating shader effects. Specifically, it involves the Voronoi diagram, a pseudorandom vector generator, and a custom color palette. If you like this effect and would like to use it in your Godot game, keep watching. I will demonstrate and explain how to create it from scratch.

 

Hello everybody! In this video, I would like to demonstrate how we can create custom nodes for the visual shader editor in Godot 4. It's a very useful functionality because, despite being a powerful tool, the visual shader editor contains only a finite number of built-in nodes. Sometimes, we'd like to add more nodes that we want to use frequently. It's easy, and I'll show you how to do it right away.

 

Hi everybody! It is January 2024, I wish everyone a happy new year, and I'm back with new videos from the world of Godot, shaders, and I'm also planning to record something about modeling in Blender. Anyways, the first video of this year is dedicated to a shader that can be used for interesting post-processing effects and uses the Sobel operator along with other algorithms, such as Gaussian blur. Let's dive into it.

 

Hello there! Originally, I didn't want to record anything else in this year because Christmas is just around the corner, which is a good opportunity to take a break from work. However, I noticed that my channel had 49 videos, and it would be nice to round that number up to 50 before the end of the year. In addition, we have just reached 1000 subscribers, which is a great milestone, and I am very grateful to everyone who made this possible. So, a new video is here, and this time, it will be about saving and restoring the state of our game in Godot 4.

 

Hello everybody! In this video, I would like to briefly describe how you can export a finished game from Godot to the Windows platform. I will demonstrate this process on a point-and-click adventure game that we have been working on for some time.

 

Hi everybody! If you're interested in shaders, you've probably come across the excellent website Shadertoy.com, which, at least at the time of recording this video, features more than 81 thousand shaders, with new ones added every day. Some of them are true works of art, and many programmers have undoubtedly thought about wanting a similar effect in their Godot game. But how do you achieve that? I'll explain everything in this video.

 

Hello there! In today's video, I would like to focus on particle systems in Godot, which is an area that, similar to shaders, often raises plenty of questions. Particles are useful for various effects if we know how to use them. In this video, we will enhance our 3D scene with snowfall.

 

Hi everybody! I have recorded another video tutorial about shaders in Godot. This time, we will demonstrate how to create a spectrum analyzer that responds to music played by the Godot audio system. This is a nice effect known from various music applications and can be useful for enhancing your game. Let's do it.

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