Since we now have confirmation that an open implementation is legally impossible I would consider the HDMI forum to be a cartel and not a standarts comitee. Therefore it should be dismantled by anti-trust authorities asap.
Cirk2
That is the mindset that gives us text editors using 100% cpu to blink a cursor because their css triggers a bug in the web browser they ship to render the text editor.
You can be memory save without shipping a whole browser, but disregarding power and memory efficiency will just make performance gained by hardware evaporate in overhead.
This also works the other way round:
The best programmers won't be able to fix you clunky mess of bureaucracy by making it digital.
You can run steam games on the quest (without link)? I thought it was locked to the occulus store.
Still a bit irritated by defining VR as a platform on the same level as Linux or Windows, but whatever.
"But throughout that time, I actually had no inkling what game development was actually like. How hard the designers, programmers, artists, producers, and everyone else worked," he says. "The struggle to bring a vision to life with constantly shifting resources. The stress."
Then tell us about it. Make it heard where you get Stressed and where you rub up on the state of the art. List off what had to be finished in crunch time. What got pushed by Marketing or Management. Leaving everything up to a nebulous "you don't know" makes any criticism easily dismissed and reduces leverage against systemic issues.
how do you stop it on client side? I'm not sure if it has been deployed into the wild but these days computer vision is good enough to just work off the images. Capture image signal, fake usb mouse outputting movements calculated from image data. If this isn't already available it's only held back by the need for extra hardware.
Having the runtime of the codec installed in a wine prefix is not the same as having it work. Just like wine has to work on the codec to get the data to it and output back to the game, in a way that the game, the codec and wines d3d implementation can deal with it. This is made mode difficult by some codecs doing output themselves and some handing buffers back to the game for display.
This is hard and gruesome work. With painstaking observing and duplicating behavior, since a lot is not documented and for a clean room implementation the person implementing it can not look at disassembled binaries or (hypothetical) code-leaks.
Now how do you get a game to not use the codec it’s shipped with? By cracking.
That is just wrong. "Cracking" is the circumvention of Copy-Protection. Before Denuvo afaik no Copy-Protection had data-integrty checks, so modification of game Behavior (aka Modding) did not require tampering with the Copy Protection. Best Example SKSE for Skyrim, a tool adding a lot of additional functions to the internal scripting language while still keeping copy protection in tact.
Why are they so desperate to be liked by users? Their whole mission is anti-user. Their job is to scrutinize paying users and take away the softest they bought when something isn't right. Of course they are not liked, they are the bouncer at the disco sending people away based on their feeling.
Why does the article make it sound like a game adopting the solution working on all gpu brands is worse than adopting the solution working on only one brand? Also it assumes AMD is using the same exclusivity tactics Nvidia did in the past, completely ignoring how different the situations are and without any proof.
Display Port has a standing in Computer Displays but is basically unheard of in Home Entertainment.