I miss when dumpster fires used to burn out after a day or so. Devs need to learn when to shut the fuck up and walk away. Fleece some more rubes in another 5 years or so.
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This game looked like a scam before release. The developers copied art style and their trailer scenes from other games, and never shown gameplay videos. In the trailers it looked like AAA, but was developed by a studio without required experience. There were doubts the game existed at all. Well, it existed, but was far from what trailers shown.
I think it didn't actually exist, what we have been shown is something that they quickly cooked up to avoid lawsuits
I think this 100%
I remember like a week after the first trailer dropped some YouTube dude made a video saying it was sus and wondered if it was real. I can't remember their arguments, as of was a while ago, but they were convincing.
Also, for how long it was supposedly in development, what they released doesn't even make sense... Like it kind of looks like a hobbiest could make that on their own pretty quickly (assuming they used free/bought assets)
I love it when people try to revise history. /s
This game got hype on top of hype the likes of which I don’t remember greater. Everyone was talking about it. I was also curious even though I’m pretty much over all things zombies.
I work from home and leave my favorite streamer in the background when I’m not in the mood for music. Listening to their excitement turn to confusion to utter disappointment was almost agony.
This dillhole of a human being makes it sound like the hate campaign was before the game ever had a chance. Stop fucking lying. The hate came after the game turned out to be dog diarrhea.
Stop blaming the players for bad games
Players hated it, so… true?
Yeah same thing happened to the Ford Pinto. People just hated on it for literally no reason. Not that it was a terrible vehicle that would kill you on a rear end impact via instant combustion. Hate campaign!
If a car rear-ended me, I'm not sure it matters what I happen to be playing at the time. 🤔
They bought a bunch of assets that didn’t work well together, made a poor attempt to make them work together, and released a buggy half-finished game…oh and the hame was completely different from what they said they were working on.
I did like the gameplay loop, however.
They hated it because it fucking sucked, dude. Just one look at the final product and you can tell you how fucked up it is. You don't even need to play it to see it sucks; that's how bad it fucking sucked.
I mean... That's their fault for making such a terribly hate-able game.
Pretty much, all I can think of is Steve Carrell yelling "but I hated it!"
From what I saw, the game died because:
- tutorial was way too long and there was no easy way to find objectives
- hostile locations were mostly barren
- enemies were super easy to cheese
All things the devs could have gone back and fixed, but they decided to abandon the game.
Big Amy’s Baking Company vibes.
Don't hate the player, hate the game(maker)