this post was submitted on 16 Jan 2024
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Mildly Infuriating

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Subheader:

The survival genre is a crowded one, but if I know anything about gamers it's that they love building bases and fighting hordes of zombies. So who could resist a game that does both?

I don't know about you, but that's NOT my definition of what makes any Fallout game great and I can EASILY resist another tower defense zombie game ๐Ÿ™„

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[โ€“] [email protected] 57 points 11 months ago (2 children)

I hate the combined trend of:

  1. Not saying what the name of the game is in the article title

  2. Describing every new game as a combination of 2-3 top selling games.

[โ€“] [email protected] 5 points 11 months ago

Name recognition sells clicks better than being concise and clear in your messaging.

[โ€“] Tathas 20 points 11 months ago (1 children)

So this is 7 Days to Die then?

[โ€“] [email protected] 12 points 11 months ago (1 children)

Nope, some game called "IfSunSets" that I'm not going to try ๐Ÿคท

[โ€“] [email protected] 16 points 11 months ago (1 children)
[โ€“] [email protected] 8 points 11 months ago

Could be a poorlytranslatedmoneygrab. It's a popular theme these days.

[โ€“] [email protected] 14 points 11 months ago* (last edited 11 months ago) (1 children)

Yeah... while FO4 can revolve heavily around settlement-building, many (even most) players choose to avoid getting heavily-invested in it beyond what the game requires and choose, instead, to focus on the quests.

I'm not one of those people (i get obsessed with settlements), but most don't.

[โ€“] [email protected] 3 points 11 months ago (1 children)

Must be a sizable number still since they bothered to put it in starfield too for the sake of it, don't even have to waste your time defending against raiders.

[โ€“] [email protected] 2 points 11 months ago (1 children)

oh, i'm not saying that it's not a popular concept. i think it may have something to with FO4's somewhat janky building system. Soooo many mods have been released to address its shortcomings. I can only hope that, in the years since, other games have done a much better job implementing the concept. FO4 would have been even better had the settlement-building tools (and the concept-integration itself) been better.

[โ€“] [email protected] 2 points 11 months ago (1 children)

I think there's a sim city like mod or something? Seemed extremely ambitious.

[โ€“] [email protected] 2 points 11 months ago* (last edited 11 months ago)

Yes, it's called SimSettlements (now SimSettlements 2), and is pretty great. it manages the settlements, resources, and the settlers and sets them all about building up and maintaining your settlements for you rather than you having to constantly come back to each one and do all that yourself, which would be nearly impossible (without cheats) to keep them all up if you had more than, say, 10 or 12 of them. It's pretty advanced, but is also pretty resource-hungry.

there's also a pretty rad mod that lets you save entire settlements and rebuild them in other locations or even other saved games. This one is pretty tricky to work with, though.

[โ€“] [email protected] 7 points 11 months ago (1 children)

This is normal though, bethesda themselves forgot what fallout was about and launched 76 with no NPCs.

[โ€“] [email protected] 3 points 11 months ago

Good point!

[โ€“] [email protected] 4 points 11 months ago* (last edited 11 months ago)

If they had said FO4 specifically I could understand. But as a whole? Dude only two games in the whole series have survival elements in them, and they're not even the best Fallout games. They are, arguably, the worst.