this post was submitted on 16 Jan 2024
69 points (98.6% liked)

Godot

5913 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
top 6 comments
sorted by: hot top controversial new old
[–] [email protected] 6 points 10 months ago

Nice, this was a sorely missed feature from the unity transition. Will be adding this

[–] [email protected] 3 points 10 months ago* (last edited 10 months ago) (1 children)

Hopefully this gets integrated into the engine.

I went and gave the dev a buck for their service

[–] [email protected] 3 points 10 months ago (1 children)
[–] [email protected] 2 points 10 months ago

That's what I've been doing, but It's such a clunky and inelegant solution

[–] kryllic 1 points 10 months ago* (last edited 10 months ago)

This looks way better than the built-in version, imo. If there isn't a pull request already, I hope one gets made soon! Not to replace the current version, but maybe a setting like "Set camera preview to picture-on-picture"

[–] [email protected] 1 points 10 months ago

I saw a video from Gamesfromscratch on the Phantom Camera add-on and it had a nice panel for the camera view instead of PnP. Certainly seems like room for growth built into the editor.