this post was submitted on 01 Oct 2023
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/godot
 

So, I'm trying to rotate the player as they turn left and right in a top down view. The rotation works correctly when moving right, but fails going left.

Here's the code that handles the rotation

rotation = move_toward(rotation, PI / 12 * direction.x, PI / 2 * direction.x * delta)

The numerical values look right, giving me 0.261 rads going right and -0.261 rads going left ... but the rotation going left continues to go clockwise and stops just before a full 180.

Is there some quirk with rotation that I'm missing? My rubber ducks have remained silent.

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[–] [email protected] 10 points 1 year ago (1 children)

Took a walk and figured out my issue. I shouldn't have used direction.x in the increments argument. move_toward figures that out for you.

[–] [email protected] 10 points 1 year ago (1 children)

Way to not just say "nevermind fixed it"

[–] noproblemmy 4 points 1 year ago

It has always sounded to me that that line is from people annoyed because they didn't get an answer. And I don't believe they figured anything out.